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Andellyn

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Everything posted by Andellyn

  1. Yep. Listing out system specs for a reason other than tech support always strikes me as immature, so I won't do it. But i doubt that anything Avernum 2 could do would even make my fan kick on. Its such a great game, I just want to play it in "Whole Window" like I did Avernum 1, Avadon 1, and Avadon 2. I would like to know why the "Whole Window" option was removed (it is there on all other Spiderweb games) and - more importantly - if it will come back.
  2. Somehow I feel like I am not being heard: Question sent to support: "Thanks for taking a moment to read my message. Trying to play Avernum 2 on a 27” iMac (2560*1440), in the display settings the "Whole Window” option is not available and the game will not fill my screen at native resolution. In Avadon 1, Avadon 2, and Avernum 1 the “ hole Window” option is there and all works perfectly. Really hoping to get this corrected. I've been looking forward to Avernum 2 for a long time and its really not fun to look at or play with huge spaces filled with black. Hoping Jeff sees this and can take a look at it. I’ve been following the forums and others are having the same issue." Answer: " The game can only keep in memory so much stuff on screen at one time without a performance hit. If you go into Settings, though, you can adjust how much of the screen the play area fills"
  3. I just sent a message to support. I too am waiting for a fix before playing and am really hoping to get this running in "Whole Window" like my other Spiderweb games.
  4. So is this actually by design in Avernum 2? If so, is there something that prevents it from working differently from Avernum 1 and the Avadon games? I am really hoping this can be fixed in the upcoming patch. Any information on this from the moderators or dev team would be greatly appreciated.
  5. The bug (if its that) might just be in the 2560x1440 resolution. When I run the game in 2048x1152 (16:9) with a "Large" setting, it does fill the screen (though not pixel sharp as its not native res). However, when I switch to 2560x1440, the "Large" setting switches away from a 16:9 full screen to what looks like a 4:3 display box. The reason this may be a bug is that does not happen in Avernum 1, Avadon 1, or Avadon 2 (where the games run beautifully in 16:9 full screen on 2560x1440 native res). [Note - playing on an 27" iMac]
  6. Thanks Tyranicus. I wonder why "Whole Window" was removed? And if it can be put back? I've always loved the sharpness and detail of the art in these games and not playing at a native resolution (2560x1440 in my case) really smudges the look. Just wish I had the same options as Avadon and Avernum 1.
  7. Was "Whole Window" replace with "Large" in the Game Area settings for everyone? Just the version from Steam? Seems strange for Avernum 2 to be different from Avernum 1, Avadon 1, and Avadon 2. I really want to play full screen like I do the others. Does anyone have a "Whole Window" option in Avernum 2?
  8. Thanks. I re-posted my concern. Sorry for the duplication - I didn't see the earlier thread.
  9. I am having the exact same issue on a 27" iMac. The "Whole Window" option of Avadon 1, 2 and Avernum 1 all work perfectly. Now with Avernum 2 i don't have that option. Really hoping to get this corrected. I've been looking forward to Avernum 2 for a long time and its really not fun to look at or play with huge spaces filled with black. Hoping Jeff sees this and can take a look at it.
  10. Playing Avernum 2 on an 27" iMac (2560 x 1440). Avernum 1 works perfectly in full screen mode as my Game Size options in settings are Small, Normal, and WHOLE window. However, Avernum 2 only offers Small, Normal, and LARGE. And Large does not fill the widescreen 2560 x 1440 resolution. Both Avadon 1 and 2 and Avernum 1 all have WHOLE WINDOW options, but Avernum 2 does not. Any ideas? Thanks!
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