wkwkwkwk1
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Posts posted by wkwkwkwk1
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Miserably slow, as I said. It's not the difficulty of any individual roll, it's the huge number of actions and rolls required for any given combat. A round will take days. An entire combat weeks. And by then everyone will have lost all interest in the overall game.
—Alorael, who believes PBP is a very special, fragile way to play. Don't dump Geneforge on it.
Eh. I won't, don't worry
Thanks for the answer!
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Not archived either, I'm afraid.
And I've forgotten the URL because after the site went dark and it wasn't archived there was no reason to keep it in memory. I don't even remember when, except it was a very long time ago, since it was already long gone as of 2007.
—Alorael, who somewhat suspects that it was issued a C&D for violation of intellectual property. Not for Spiderweb's but for the Arcana Evolved stuff.
Dammit. Thanks nonetheless.
Say, if one wanted to play Avernum or Geneforge as-is, crunch-heavy, purely by post, where the forum handles the dice rolling and calculations can be made fairly quickly (in terms of relative time), how would you predict the overall experience to be?
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Also, thanks for the replies!
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The highly crunchy combat of Spiderweb games, like most CRPGs, is especially unsuited for PBP games. It'll grind to a miserable crawl whenever the swords, batons, and fireballs come out.
Unless your tastes definitely run to extremely crunchy simulation-oriented gaming I'd recommend something snappy and more story-oriented. Like Fate, which has a fervent following (although I'll confess I'm not among it) or even an Apocalypse World hack.
—Alorael, who believes the most complete conversion of Avernum was, in fact, to D&D 3.5, or more specifically to Arcana Evolved. Sadly the site went down years ago.
Could said Alorael have a way of retrieving said page with help from the Wayback Machine?
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It's due to a really lousy search function for these boards. I know there should be at least 2 Geneforge topics since the last time the other was mentioned.
Welcome to posting and not lurking.
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Thanks for the references (and greeting )!
However, I was looking for a more literal conversion to pnp (in this case it would have to be pbp, since doing all the calculations in real time would be a pain in the neck), not unlike the Fallout PnP. Which I wouldn't see as being as hard as converting to D&D, actually, since (if I recall correctly) there is detailed knowledge of the game inner workings, such as stat calculation and effects, and weapon damage dice.
Any other pearls of wisdom you can give?
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Greetings, everyone!
I have been playing Spiderweb's games for about four years or so now, and I have been lurking in these forums for about three years (I may even have made one or two posts, but nothing relevant).
I recently ran a Google search, as well as one in these forums, for Geneforge or Avernum conversions to a Pen & Paper RPG. How many results did it return? Google returned one post (not even a thread) where someone expressed their interest on such a thing. These forums returned, if I recall correctly, one single thread where someone did a bit of conversion to D&D 3.5. I couldn't believe that was all.
Now, why couldn't I find anything else? Was it due to poor search-fu? Or author rights matters? Or simply because nobody ever went through with it?
wkwkwkwk1
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How is that relevant?
EDIT:
If he is not english, it may hinder his (or her) ability to write properly, right?
Fleshing out the details and writing realistic dialogue with unique voices for different characters.
I suggest you take some time to read as many works on your intended genre before you start writing.
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First off, where are you from?
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Done, hope it helps
Avernum/Geneforge Pen & Paper RPG
in General
Posted
Hmmmm, I like this comment. Also, related to Leadership, Geneforge is a video game where you have a dialogue tree, not freedom of choice like in a real life RPG. Thanks!