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Newtfeet

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Everything posted by Newtfeet

  1. Am I right in that a strength of 11 for a posion/disease special property on a floor will have a 5 percent chance of inflicting one 11-sided die of damage? In other words, 1-11 damage? The docs say there's a base 60% chance of dealing damage, minus 5% per point of strength, and inflict a single die of damage with as many sides as the strength. That doesn't seem like a lot...
  2. Ok, cool! Unfortunately, I still don't get that "conformance" thing. It's probably something I don't need to pay much attention to, right? I'll probably know if it need it...
  3. So, it's perfectly legal to use multiple types? Something can be both floor and ground at the same time? Would this actually be used for something?
  4. Quote: Originally written by Drakefyre: Do you notice how hill terrain next to grass has all sorts of angles that come naturally? That's what it means. So, the editor makes hills next to fl_is_ground floors sloped? Then why do the docs say something similar for fl_is_water and fl_is_floor? Also, what about the other questions?
  5. Floors have these four properties: fl_is_water, fl_is_floor, fl_is_ground and fl_is_rough. Am I right in assuming that a floor can only have one of these? None of them stack, right? Also, what do the docs mean when they say "other terrain types will conform to it when painting terrain in the editor" about the fl_is_water, fl_is_floor and fl_is_rough properties? I don't understand that sentance... And last (hopefully), can floors combine animation and shimmering?
  6. So, I can only count on variables staying the same in a single state (and any other states I call in that state)?
  7. When a creature/terrain script recieves a message, this is what happens, right? The creature/terrain script receiving the message is called as usual in the normal sequence (with my_current_message = -1), then: The same script is called (at the same state), only my_current_message is now the value of the message. In other words, if my_current_message <> 0, I can be sure this is the second time this script has been called this turn (unless the script is on a 8-turn cycle). Is that correct? Also, how do short variables in a script act? Do their values persist through one run of the script, until the script is reloaded, through the entire scenario, or what? What can I expect when using them?
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