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Furyz

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Posts posted by Furyz

  1. It's not suppose to be an easy fight. For a sorcerer, use wand of calling to create a pet for them to cluster around and attack, then hit them with icy rain or firestorm. Use the teleport scarab to jump to the other side of the room. Use a recovery elixir and repeat with the teleport jump to keep out of their attack range. Sometime you get lucky and they don't move much.

     

    Yea i just slightly came to idea with teleport+firestorm recharge around the room. Tnx

     

    Spend to much time thought about smth like Binded imp in dragon lair, that i need to move sentinels in them or smth. Then start to think that i just need to kill them somehow :D

  2. Looking for help with Counsil's quest, where i need to go in Redbeard's chambers. Is it joke to be able to defeat that sentinels? I even switch from torment to hard, they still beat me with no chances, pushing back and aoe for ~200 when they cross a circle. What am i suppose to do? They immune to corruption, making rod of corruption useless and my mage spell aswell, i can only aoe them with Firestorm and scratch with lighting one, have no idea how to beat them :/

  3. Evasion reduces your chance of being hit. For trash monsters they wind up with the 5% to autohit. However boss monsters have a higher base chance to hit so even with all the items, they will still have a really good chance of hitting.

     

    Harder to hit, deep runestone, is a +5% to evasion which is better than the +2.5% from dexterity or endurance.

     

    Tnx for answer.

  4. Okay, yeah, if we're bringing Call of the Frenzy into this then the Blademaster looks pretty good. It's not really the Shadowwalker's fault that the Blademaster has the single best support skill in the game, though. Plus, there's no reason you couldn't use a Blademaster and a Shadowwalker: in fact, the backstab bonus means that a melee Shadowwalker benefits a lot from having another melee character in the party.

     

    Yea, i kinda like having SW with BM in group, but:

     

    My main is mage as i said, so i have 2 spots left in group. BM is must have person for me, so 1 spot left. SW has kinda high critical chance and backstab, making his physical atacks hit pretty hard, but i really love Tinkermage. He has infernal turret, that does usually around 200 AOE damage in turn with that battle frenzy and sometimes can atack three times + i have Alcander himself throwing razordisk for around 150+ damage, depend on target's phys resists + healing or slow or blessing pylon that are really good too, so Pure dps SW still does less ( in my group ) than tinkermage, his aoe not that strong and can't be backstab.

     

    Still they might be equal or smth, idk, at someone else group :D

  5. Shadowwalkers and Tinkermages can both tank pretty well, since they can wear good armour, and both have middle-column skills to increase all their resistances and riposte melee attacks.

     

    Still BM has alot of hp, challenge arond 3-4 lvl helps and regeneration. I agree that they also can be tanks. Riposte isn't that good for defence as parry, since you recieve damage when it works anyway. Also SW have really good ability in utility tree for reflect damage, but using him as utility like idk, he doesn't benefit any other hands and other abilities pretty much don't usefull, except may be aoe stun, which of course rather don't work on serious guys.

     

    I'm really interested in vulnerability curse and how to apply it, except random BM curse ( which of course pretty rare ), if anyone know.

     

    Also found staff, with strenth and parry, wonder who should use it :D And who use both magic and melee damage for that enchant 4% to all damage, shadowwalker?

  6. In the long run even a healing/summoning-based shaman is probably going to want those middle column skills that require investing in Spirit Claw, so an Int-based build is pretty viable too. Not investing in Dex does mean you won't be able to evade most attacks, but in Avadon 2 evasion is a pretty dicey strategy at the best of times anyway.

     

    Well, probably. Since my "main" hand is mage, i use all + magic damage on him, and shaman share items with shadowwalker, which include 2 items with 10% missile damage. I play on torment dif so need every member to be usefull if i choose him. Still find battle mage+utility blademaster+utility tinkermage best party, utility shaman is really good too if you lack heal items. Honestly devs can make another class with tanky spec, expect blademaster, because that class like "must have".

     

    Also few fast questions: Does anyone can apply vulnarability curse, except random curse from blademaster?

    How does evasion work? I had SW with shadow mask, smooth graves and smth else, with around ~60 evasion, if it work it displays like a missed? because i didn't feel that he actually evade much. And what does enchantment "harder to hit" do? Same as evasion?

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