With the companions, for example Khalida ---- There's no line where you don't murder the guy and at first Khalida is mad at you, and after a while, if you talk to her properly, she comes around to thanking you for preventing her from commiting murder, or something.
They have no arcs.
I hope the next avadon game has more character arcs for companions, and that their stories are more multi-layered
Also, it seems to my character complete insanity to do those quests because he's basically putting his life on the line for a murdering fanatics temporary agenda, just so the murdering fanatic will remain friendly. Which doesn't really seem to matter, because my character wouldn't want any of these people as friends!
Considering Avadons spy network, it seems pretty obvious that redbeard knows/will eventually know pretty much most of the characters avadon-sabotaging shenanigans. If it were me, personally, I'd never risk my life like that for a purpose I don't even believe in just to keep a 'friend' who doesn't mind me risking my life for his personal [censored], but the fact that the character is risking his life doesn't seem to be written in to the script or considered
Also, can someone please give me a straight answer? Is there a point in the game where if you don't murder and sabotage for your companions, they leave/betray you?