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TekDragon

Avernum 4 Mouse Hitching Problem

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As soon as I start Avernum 4 the mouse moves sluggishly and over a period of 2-3 minutes it becomes more and more unresponsive until it becomes completely unplayable. 3-5 second lag between input and response, and no diagonal movement.

 

Some people on the Steam problems have fixed this issue by reinstalling. Others by running the program from a desktop icon.

 

Neither of those solutions has worked for me and the game is completely unplayable frown

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After following the advice in the other Steam thread I tried installing the demo. The problem still exists, so this may not be related to Steam at all.

 

I'll try digging through the tech forum, but if anyone knows a fix I'd appreciate it.

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Thank you, Whitknight for looking into this.

 

I wanted to provide some clarification for this bug.

 

The problem appears to ONLY be occurring for the following:

1. In the charter's builder section when starting a new game.

2. In the game, in inventory screen.

3. In the game, in character profile.

 

Outside of these areas, I'm not having any issues. The one thing I'm noticing similar between all of these is that they all contain the large picture of the character. Could it be something with how the game displays the pictures?

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I fixed it.

 

You'll need to download the Microsoft Application Compatibility Toolkit.

 

http://www.microsoft.com/en-us/download/details.aspx?id=7352

 

Launch the 32-bit version, create a new custom database, then a new application fix. Navigate to the affected game executable, select it, and then, on the second page of fixes, look for "ForceDirectDrawEmulation."

 

To make sure the fix stays, right-click the database and select "Install" which will apply the fixes when you launch the game outside the Compatibility Administrator.

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Originally Posted By: sea
I fixed it.

You'll need to download the Microsoft Application Compatibility Toolkit.

http://www.microsoft.com/en-us/download/details.aspx?id=7352

Launch the 32-bit version, create a new custom database, then a new application fix. Navigate to the affected game executable, select it, and then, on the second page of fixes, look for "ForceDirectDrawEmulation."

To make sure the fix stays, right-click the database and select "Install" which will apply the fixes when you launch the game outside the Compatibility Administrator.



I can confirm that this works.

This fixed slowdown entirely for me, even in the menu screens.

They really should maybe sticky this fix in the "Avernum 4" strategy thread or on the steam forums or something as this seems to be a common problem.

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GF2 menu screens pops up instant now again when hitting ESC like back in the day smile

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I applied this fix and it did solve the massive lag in game, however I encountered another problem caused by this fix, but I did find a solution.

 

I was having refresh problems with black bars scrolling around the screen. After some trial and error I found I have to set my refresh rate to 56hz and it went away. Thought I would help anyone else who might encounter this problem.

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Posted (edited)

Necromancy, but because Steam has a habit of breaking direct links into their forums (and just made me go on a 10 minute search for this), I'm copy/pasting the above mentioned Steam solution here (at least I think it's the same one, works on my copies of GF1-GF3, haven't tested A4 but I have no issues there so cannot test). Hope someone else benefits from this.

 

Step 0: Make sure you don't have any compatibility options enabled, or anything that you tried to alter the .exe file of the game, since it might cross with these settings, making the settings I'm giving you not work as intended.

Step 1: Download the ADK (Assessment and Deployment Kit) for Windows 10

https://msdn.microsoft.com/en-us/windows/hardware/dn913721.aspx

Step 2: Install it (Remove anything that is not related about ADK (compatibility assistant) by unchecking the other tools that appear in "Select the features you want to change"

Step 3: Open the 32-bit version (If you open the 64-bit one, it will tell you the executable (example: Geneforge 1) will not work for that version of the ADK, and you need to go to the 32-bit version anyways)

Step 4: Select "New Database" from "Custom Database" in the middle left of the program box.

Step 5: Click on "Fix"

Step 6: In "Program File Location", search the game you want to fix (example: Geneforge 1), also, type the name of the program to be fixed in "Name of the Program to be Fixed".

Step 7: Click Next.

Step 8: Click Next.

Step 9: Search for "ForceDirectDrawEmulation" and tick it.

Step 10: Click Next.

Step 11: Click Next. That should finish the custom database settings.

Step 12: Click on Save, ADK will tell you to name the database created. Name it "Geneforge X (the version that you want to fix.)

Step 13: It will then open a "Save as..." for the .sdb file that is going to be created, name it again "Geneforge (X)"

Step 14: Click on "Save".

Step 15: Now we need to run those changes, right-click on "Geneforge (X) [Program File Path], and select "Install".

Step 16: The database should have made the changes now.

Step 17: Now you can try running the game via your library in Steam, the changes are automatically made everytime the game is run.

Happy shaping!

Edited by earanhart

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