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lampshade

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About lampshade

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  1. The easiest way to be motivated enough to bother to learn is to download and look through my unfinished scenario. It's full of notes that will help make you understand the hardest and most grating parts of scenario development (SDFs and special nodes)
  2. I sent Harehunter this scenario to test it but it went nowhere as I didn't reply back as I was too too exhausted to finish this scenario and I don't plan to finish it. So I'm releasing it for the public. It's full of complicated SDFs so you can use this scenario to help learn how to make SDFs yourself. This scenario is kind of like remaking the gameplay the best I can put it but explore it yourself and see all the new things I crammed into it. If you're interested in it you can work on it and finish it for me if you'd like. There's a text file with requests pertaining to finishing it. It can b
  3. I have a node that makes heavy use of the Random Number? node. Basically, the node goes through 8 Random Number? nodes. Each random number node has a chance of either going to another random number down the string or goes to another node that would break the string. I've made all the nodes, but every Random Number is has a 50% chance of going to either a another Random Number node or to a different one. What I want is to have every random number node have an equal chance of activating. What chance of activation to go to another Random Number? node would I need for each node would I need to gi
  4. I've finally decided to wrap up a scenario that's been long due for years. I wanted to add some more things, but I'm going to do and finish what I've planned so far. I would have to say the scenario is 70% complete, and beta will be at most this month.
  5. Ah, I'd like to make a request if you're up for it. I have a couple of future scenarios planned out, the latter seems to be not very likely, but I want tiles of houses on grass. Any kind of house, I want a bunch of variety of houses. I'd appreciate if you would make them.
  6. It's really great to have an active graphicker! I'd like to request something but I don't know what...
  7. BoE has a lot of issues running under Windows 8 and so I'd like to debug. But... I don't know how to debug at all and the suggestion I've been given is too complicated for me. Does anyone know how I would be able to debug it?
  8. Sorry it took a while! I switched to a Windows 8 computer and the problem is even worse! The sounds slow things even more down and there are sporadic crashes while playing. Here's an infodump: http://pastebin.com/WUrSKSnh
  9. Sylae they actually are spiral stairs... as in they have the graphic. Ah well it looks like I have to move a couple of stairways.
  10. I placed some stairways in Town 9 that moves you into Town 10. The stairways that go back up to Town 9 are placed on the same x and y position as the ones that go down to Town 10. Some of them work properly, but two of them has a problem where if you go back up you go down right away. The node chain for these stairways as are follows: Looking Block -> Combat Block -> Display Dialogue -> Forced Stairway I have a stairway in Town 9 at 13,22 that puts your party at 12,22 in Town 10, and that town contains the stairway with the exact same coordinates and destination that leads you
  11. Ah, that's quite a lot and I don't think I have time to check them all but I'll try some out. Thank you for the feedback.
  12. I need inspiration for a scenario I'm remaking. Does anyone know a scenario with big dungeons with even a lot of puzzles if there is any? Preferably research stations, especially abandoned ones.
  13. Ah sorry I haven't replied in a while. I'm actually using Windows 7, however I'm using it on a very old laptop so the oldness might be the main factor.
  14. A simple scenario that is unfortunately very dull. I felt like I was pushed around the scenario way too quickly, and the combat was unimaginative hack and slash. I do greatly approve of making use of pictures though. SUBSTANDARD
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