I have asked several times if someone has remade the towns of Exile 2 chapter one, nobody answered, I've been remaking them myself, along with the outdoors. Thanks, I've downloaded it now, and I'm sure it'll help me ALOT.
There are more reasons than what they look like that is separating the races in Avernum. The Slithzerakai don't like humans because they have invaded "their lands". Nephilim don't like humans because humans were the ones who sent them to their icy cold doom in Exile in the first place. The Vahnatai don't like humans/The Empire because they stole their Crystal Souls. The Empire doesn't like Exiles because they killed Hawthorne. Its not just the fleshy outside that is keeping them separated but what each society has done to eachother in the past.
I believe there are four levels of the actual Ziggurat, plus the Ziggurat roof, and the guardian plains, equals the grand total of 6 towns making up all of the Ziggurat.
In Exile 2, Cotra is destroyed and inhabited by Empire soldiers and a wide variety of monsters. Cotra is open to one of the large seas in Exile. By boat, you can enter from the south. Cotra is located right next to a bridge covered river. When you enter that bridge space from the outdoors and proceed east into Cotra, your boat becomes stuck on land and you can't get it out. I lost a perfectly good boat this way.
Wasn't there a bordello in, "Trouble in Mendor"? It would probably help anyone who is has a question to read the articles . I know Kelandon gave a link already, but this is to all of the articles.
My information comes from E2 so there may be a few diffences in the two Madhouses, but probably the differences, aren't big enough to matter much. I myself beat the Madhouse before getting dispel barrier. If they are creating that big of a problem, use dispel barrier crystals.
I think he was just kidding, thats why he used the little smiley. To say something completely stupid, but try and act cool after saying it, is kinda funny.