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  1. Long time since last post, I assume I can necro my own thread... 😅 I am still having the same issues with sound. Compatibility mode I am assuming was already at Windows 7, as it was greyed out on Windows 7. I checked marked the box anyway and tried again keeping it on Windows 7 and it still had the same sound and long pause issue. I then checked on Windows XP and the problems were still there. I am not sure if I am suppose to initiate the game through Steam itself or just click the Geneforge.exe and allow the program to make changes to my computer. Has anyone else come across this issue or heard of any other fixes, besides me just getting a new laptop? Thank you.
  2. We talking about the same Dark Castle? https://www.youtube.com/watch?v=y4-7mWeY_Cs If you don't like to click on links, look on YouTube for AVGN Dark Castle.
  3. Remember when kids actually wanted to go outside and play all day with friends and you had to threaten them to come in for dinner? Now you have to threaten them just to go outside for an hour and they feel like you are unfairly punishing them...
  4. Geeze some of you people are old... I do not celebrate birthdays, only funerals... To crush your enemies, see them driven before you, and to hear the lamentation of their women!
  5. All the cards, including the ones in your hand or stock pile, or just on the board/tableau? As mentioned Freecell has all cards out. Pyramid and Tri-Peaks have all cards on just the tableau out. Actually quite a few have theirs out, I am just lost in a sea of names. Look up on the app store (Play Store) "Solitaire Collection (1400+)" by SKKV Software. That has a LOT of games! It's free. And asks for no intrusive permissions. I prefer playing with cards myself. Feels more fun to me. Less cheating also as half the time I have no idea what I am doing when trying out a new game and a simple touch will do everything for you. It ends up feeling like you are watching someone else play it as everything feels automatic. Even trying to turn it off in options it still feels too automatically done for me. Plus I like to shuffle. ^_^!
  6. The first few Geneforges for me run ok I guess, I think it is meant to be a slow paced game to begin with. BUT when I try to pause the game there is an eight-teen second delay each time. Also the sound quality is atrocious with really horrible static with the repeating music (birds chirping, people talking, things being slid across the floor, etc.) loops. The same can be said for Nethergate: Ressurection in terms of the sound quality, not the long delay between pausing. However I think the sound may be due just to my subpar laptop, but the pausing should not be doing that regardless and I have Windows 10. I made another thread about all that, but just posting it here as acknowledging the problems you are having with it.
  7. I've heard this before from both the Text Adventure and MUD communities both for and against. And there are plenty of games that are subpar simply because someone hardly bothered to make a game and hit the publish button. Flash Games of yore and on Steam presently have the same problems, awash with crap. But there are a few diamonds in the rough and plenty of decent fun games. On the other hand though I would argue there are plenty of writers out there with extraordinary worlds and writing talent, that could in theory, make worth while games if they had the time, the money and the resources to either learn a whole coding language or hire others to do it for them or had an easy system to work with. Something should not be frustratingly hard, just to make something however. A lot of people with good ideas don't make it past the strenuous code. I've tried TADS. I was lost... 😶 And yet if I had the knowledge to learn TADS I would make the exact same game on Quest anyway, simply because it was easier to use and would change nothing. Why deal with the hassle? I can not stress the huge assortment of options to use on Quest by the way. It is not a generic "have only three options" kind of thing (The CYOA part of it is, but that are what CYOAs are anyway.), but something that you could potentially make as good as the best loved and widely acclaimed Interaction Fiction made with TADs or any other program. But I do understand the joy of making your own sprites by hand... If I knew how to post a picture I would.
  8. I am not sure what has gotten into me lately... old age perhaps... but I have really begun to enjoy solitaire games as of recent. Klondike (the classic solitaire most people know that I am aware of.), Pyramid, Tri-Peaks, Freecell, Golf, Baker's Dozen and a few others I have tried, but there are literally hundreds more, maybe over a thousand, although a lot are just variations of certain "base" games. Or the same game, but much bigger because you play with more than one deck. But so much fun to be had by your self with a simple cheap deck of 52 cards.
  9. Steam is having a sale on all it's RPG Makers at the present moment. I have not bought any of them, but I had RPG Maker for the PS1 and tried RPG Maker XP back in the day. Some are very reasonably priced when on sale, but obviously with the newer variations they become increasingly expensive. The last in the series lets you make games for many platforms, including cell phones for a wider audience. Speaking of which Steam has quite a few free game makers. Some have restrictions that are behind a pay wall, so you get the basics, but then to get the better stuff it comes out of your pocket. Others wont charge unless you try to sell it or you try to sell it in mass quantities or make over a certain amount of money. I do not know all their names, but Unity I believe is one and Construct another. Granted some of these you need at least a small team or a lot of time on your hands and be a quick study to do anything remotely well with them. Then there is Quest which I have made a game or the first chapter of a game about 90% complete. It is all text based, but you can include pictures, sounds, etc. A pretty neat system and the basics of it are easy to learn. Most of it is easy point and click or drop down options to make things flagged in game so when an event happens if you have not achieved something, be it attaining a certain level or a key, an item of some sort you can not advance. Then they even use weight and volume for puzzles. But it can also use code if you know what you are doing, so you are not hampered by just the options (which are MANY) they give you. And if you do not know how to code something there are people who will usually just find out how it works and tell you so you can add it to your own game. And they even have a Choose Your Own Adventure game engine as well which is pretty self explanatory. Try it out I can at least recommend that from personal experience and the people there are very helpful and friendly. Of course you could go the route of a mapper for any number of PC games, (I am partial to Half Life 1 or Half Life 2. 😁 ) as modding it self takes coding, animators, modelers, etc. But mapping just takes a general understanding of the tools and an eye for building things. (Easier said then done mind you. 😅 ) I am not sure if Spiderweb Software provides their own assets to toy with and create things or not. But I think Quest would be the easiest way to make a decent game without the need for coding or having to worry about good graphics and what not. Just you and typing out a game. If you can write a story, you can basically make a game.
  10. Is the get command "G" only on the lead character's surrounding area or all of your party members areas as well? For instance if I had a long line or a triangle area so to speak with my formation, would I cover more ground or the command only works with my lead character?
  11. Alrighty. Thank you for the quick reply. Also it says level four is the max for lock picking... I read somewhere the levels do not combine between the sorcerer and theif or ninja type. So you can not max both out and have 8 locking picking skill. However are there spells or magical items that will aid you better? I have a feeling with just a max of 4 I am still going to be using lock picks faster than quarters in an arcade machine... O_o
  12. Do unused leveling points disappear permanently? I got to lvl 5 for my sorceress and I raised her INT, then did the middle tier for the point and then got my lock picking to 4 which is max and I have one point left from that leveling up transaction. I do not see the need to waste a point now when potentially next level I will have enough to buy another untrained skill for 2 points and then potentially use the point from last time I did not use on that skill I just opened up to me. However after leveling what I wanted and clicking the green check mark, when I go back just to see if my unused point is still there, it is either gone or can only truly be seen when you have just leveled and at the point and skill tree screen? Secondly I already unlocked one of the skill sets which took two points from before. I want to level that one particularly higher, but it wont allow me, saying I have to level the ones before it to level that one. But again I have already unlocked it, why do I need to level the skills I don't particularly need or want at the moment just to level something I have at least the basic knowledge in and want to improve? Thank you.
  13. That sucks. I mean I am sure he has his reasons. Either easier for the general public to play and or him to make. But I like choices to make, even if it means certain death for you.
  14. A shame there are no actual consequences and thus being a thief or stealing really has no meaning... As in rewards or punishments. I mean the game could just not have the NY on there to begin with and the player would just assume it is ok to take, because if what you told me is true, it is. 🤔 Games like Fable and Morrowind really gave that sense of, well it's there for the taking, but do you dare, because if you do everyone, if caught, will be after you. Oh well... I guess I will just roam back through the earlier parts of the game and start nicking things off of shelves... I mean if the game and it's NPCs don't care in the slightest... 😁
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