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jeffreywilens

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Posts posted by jeffreywilens

  1. I think I have got a work around using symbolic links.  I have computers Desktop and Laptop, both with OneDrive. 

    1) I moved the most recent Avernum 2 Saved Games folder to the OneDrive and it synced to the other computer. 

    2) I then deleted all of the individual saved game folders in documents/Spiderweb Software/Avernum 2 Saved Games on each computer.  Be sure to make a copy of your saves and stick them in an unrelated folder in case something goes wrong.  You can leave the Avernum 2 Saved Games folder, just make sure there is nothing in it.

    3) I then installed Junction Link Magic program on each computer http://www.rekenwonder.com/linkmagic.htm

    4) I ran Junction Link Magic on each computer.  The "host" link was original directory in documents/Spiderweb Software/Avernum 2 Saved Games and the Destination was the path to the OneDrive on each computer.  The program created the junction.  You can tell because your original Avernum Saved Games folder in the documents directory will have a little arrow on the icon of a folder and all your saved games will be there when previously all the saved game folders were empty.

     

    Thereafter I tested by 1) playing the game on computer D and saving to slot 1, exiting; 2) starting the game on computer L and the saved game in slot 1 was there so I loaded it, played a little and saved to slot 2, then existed the game; 3) returned to computer D and started the game, was able to load game with recently created slot 2 save, played and created a new save in slot 3, exited; returned to computer L and started the game and was able to load the most recent save from slot 3.

    So it looks like OneDrive syncs the most recent game saves and the "junctions" fool the game into looking to the OneDrive saved games to load them.

     

    Others can test this.  BE SURE TO MAKE A COPY OF YOUR SAVED GAMES AND STICK THEM IN AN UNRELATED FOLDER IN CASE THIS DOES NOT WORK.

     

  2. I tried to enter Pyrog's Cave from the north (via the boat in Empire Docks) but I get this message: 

    “You enter the tunnel in this gate only to find a sheer granite wall.  You search for the secret passages, but the wall is too large.  If there is a way past this wall, you won’t be able to find it without help.”

    From a review of this forum I understand I need to 1) find the evidence of the crystal souls at Fort Dothar; 2) take it to Olgai for advice how to enter Pyrog's lair.

    I have already done all that.  I went back to Fort Dothar and the cabinets with the evidence are empty so I must have taken them on my first trip there.  I went back to Olgai but one of the guys just said talk to Ericka, which I already did.  I went back to Ericka and she only spoke about Angierach not Pyrog.

    Now, I am stuck trying to enter Pyrog when I think I have met all the prerequisites.

     

  3. I'm not sure I understand the response. LOL. If each encounter awards each PC (whether solo or one of four in a party) say 100XP, how does the singleton get levels quicker? Are you saying the XP awarded scales with total level strength of a party? So if monster level 2 is killed by Party of 4 first level PCs then the ratio is 2-1 in favor of the players and XP awarded might be 100XP per PC. But in the same battle between monster level 2 and a singleton level 1 the ratio is 1-2 against the singleton so maybe he gets 200XP instead of 100XP?

  4. that happens only in tight corridors and similar where path to enemy can get blocked.

     

    casters have always done most damage (even more when they had access to cloud of blades) and fighters just protect casters (basically).

     

    Actually I have had it happen in open corridors where the character could have moved forward to get into firing range but instead took a "shortcut" that led to more enemies or just took him out of action.

  5. i'd like an ability to make the text larger than it is alreadt (larger than the option that already increases its size. maybe instead of just standard and larger give a drop box with font sizes, so if default was 10 i could change it to 16 if needed).

     

    i'm running it in my native resolution which is 1080p, and sometimes it gets hard to read because things are so small.

     

    i kinda miss the darkness from the old avernums, where the light spells/light sources were actually necessary, as opposed to nearly useless in the more modern games where they just apply a transparent overlay on an already perfectly visible scenery.

     

    This is perhaps the best upgrade and one that should be doable. The text needs to be adjustable or at least much bigger and the items larger. Perhaps you can double click on the screen and it will zoom in or out. I don't even try to play at 1080.

     

    The other major room for improvement is the pathfinding so if tell someone to go to X he does not take a bizarre path. If you tell a caster to cast a spell he does not run in the opposite direction to circle around to cast it.

     

    These are FIXABLE. Some of the other things probably are not without a new engine or at least big modifications.

  6. Anyone get a strange message while installing the Demo. It started to install and then I got a wierd message about Microsoft Visual Studio 10, then it said it had to restore or unwind that, then it started again and seems to have installed okay.

     

    Also at 1680x1050 the text looks a little blurry (yes even with my glasses).

  7. Has anyone played the Steam version of Avernum EFP? I had it running fine for past month or two. I was able to install the game on my desktop computer and a laptop. Whenever I exited it would say "steam is synchronizing." So the steam cloud seemed to work fine and I could play on my desktop, next time on my laptop with the latest saved game, and then back to my desktop some time later with the current saved game.

     

    In the past week, Steam Cloud doen't seem to working. Each computer does not see the other computer's saved games and there is no "synchronizing" message anymore. I think there might have been a steam update and I did a fresh install on a third computer yesterday and that did not synchonize either.

  8. I have an Acer P43W, a good quality 24" monitor. I run it at 1680x1050 normally because the print is too small on higher resolutions.

     

    What would be the best resolution to play the game? I assume some multiple of 10:8 such as 1680x1050, 1440x900, or 1280x800. The problem I find is that playing in 1680x1050 the battle windows, the roster window and the map window have plenty of screen space, but the overthe head view of the character sprites is "too far away." Feels like I am looking through the wrong end of a pair of binoculars.

     

    I tried the two lower resolutions. 1280 is pretty good, much more up close to the battles and I can actually see the sprites clearly, BUT the battle/roster/map windows keep overlapping each other. This is compounded by the feature that moves the map when you move the mouse to the side or top/bottom. I go to click on the roster and end up scolling the map out of view.

     

    1440 seems more like the 1680, too far away.

     

    Just wondering:

     

    1. What resolutions do most people play in and with what size monitors (widescreen).

     

    2. Is there some way to lock the maps so moving the mouse too much does not push the battle maps out of view.

     

    3. Is there some "zoom" button that can be called when needed. For example, I can live with the 1680 resolution in travel times, but then it says there if there is something on the ground I need to see or an enemy it would be helpful to change the resolution or at least zoom in on the fly.

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