I have a question myself, for Geneforge 2. Is there any sort of script editing I can do to make it so the companions that join up (ex: the guard in the Drypeak Mines) can be controlled manually?
After a bit of trial I think I get it now! I thought the pips (aside from the two in intelligence to make them controllable) affected the growth rates for each stat instead of just being raw numbers.
Thanks for the help!