Rotghroth Rhapsody Prince of Kitties Posted August 1, 2011 Share Posted August 1, 2011 With sound enabled I've always had crashes and freezes, but with recent versions of Wine and/or Classic BoE they've been getting more frequent. When running Classic BoE from a terminal (using 'wine start /unix "Blades of Exile.exe"') I get a lot of Code: err:alsa:wine_snd_pcm_recover underrun occurred Apparently every time a sound is played. This is apparently not fatal though. What I get in the event of an actual crash is something like this: Code: err:ntdll:RtlpWaitForCriticalSection section 0x7e677a90 "winmm.c: WINMM_cs" wait timed out in thread 04be, blocked by 001a, retrying (60 sec) Is this a Wine bug, or a bug in Classic BoE? Has anyone seen something like this on Windows, with the game freezing when a sound should be played? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted August 1, 2011 Share Posted August 1, 2011 ALSA (referenced in the first error message) is one of many sound softwares linux can use to play audio. It's been awhile since I've used Wine, but look for an option to change your audio to pulse, oss, or jack (if you have them). If that doesn't work, turning off sound should clear up those messages. The second error is probably a Wine error; there's no winmm.c in the OBoE repository. Try running under a different Wine mode (in the Wine prefs, there's switches to emulate different OSes, try going to an older one). While we're at it, what versions of Wine/ALSA are you using, and what distro? Edit: It appears WinMM is actually a Windows sound driver. This page may be of some use. Also, you could try something like what this guy is trying to do. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Prince of Kitties Posted October 4, 2011 Author Share Posted October 4, 2011 FWIW, I've found a workaround: enable the "Fewer sounds" option (which is already indicated for crashiness). This seems to prevent the crashes, and as a bonus makes gameplay faster, because unnecessary sounds (like footsteps) aren't played. Only problem is the option doesn't seem to be saved properly, so it has to be set again every time the party is loaded. Edit: Wait, it is being saved, N/M. But it doesn't prevent all crashes. Better to just play with the sound off I guess. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Prince of Kitties Posted October 21, 2011 Author Share Posted October 21, 2011 Update: not sure, but it looks like reducing Wine's default audio sample rate gets rid of this problem. This does reduce sound quality, but it's not a big deal. Quote Link to comment Share on other sites More sharing options...
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