Garrulous Glaahk The1Kobra Posted April 24, 2006 Share Posted April 24, 2006 Im playing geneforge2 (actually, ive been playing for a while, so NO comment) and im playing a shaper (Always do). Anyway, through the tutorial, ive been going alone, (1 Creation XP penalty early hurts a LOT, 120-96). Ok, got to drypeak, did some "Creative shopthrifting" "Conduct of shady business practices" and some other "Creative" Ways to "Salvage" 280 GP. Anyway, managed to get a cryoa before leaving drypeak. Anyway, I know cryoas are pretty awesome, Esp early game, but later on, should I really keep him around? I mean, ive heard that some of the other creations (Like Drayks) are pretty awesome, and I can only take 4 types.... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Zeviz Posted April 24, 2006 Share Posted April 24, 2006 A cryoa that I kept from the start of the game (made it the same way you did) was half as strong as Dryak for about 1/10th of the cost by the time I could get Dryaks. Eventually I did get rid of it because of the 4 creature types limit (I had more essence than I knew what to do with by that point), but a pair of cryoas (along with some periodically-replaced creations) served me well for most of the game. I didn't even invest any additional essence into them, so all stat gain came from level-up. And a note about XP: the penalty is much smaller than the gain for other creations. (You lose about 20%, while your creations gain 100%.) Also, the higher your level, the less experience you get from killing same monsters and doing most quests, so there isn't much advantage in not making extra creations. Quote Link to comment Share on other sites More sharing options...
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