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SonnyBoy99
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Posts posted by SonnyBoy99
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As a follow up, I just finished playing Avernum: EFTP and Avernum 6 skill system is a lot different. Makes maxing one skill ineffective early on. Since now you have to spend SPs to increase your stats like Str, what's a good Str to have in the early levels(1-10) and what Str should I aim for in the end. This is for mainly a dual wielding fighter.
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The tooltips say that Str only adds to bonus damage and Dex add bonus to hit for melee weapons. The tips here say Str adds to both damage and to hit. Is the tooltips just wrong?
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Some Qs:
1. Does armor affect to hit probability?
2. Does INT affect to hit probably?
Or is it a set probability based solely on the wand?
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I usually just sell most of my wands but I tried using them a few times and it seems like they miss a lot. So not only do they do very low damage they also miss most of the time. What's the to-hit modifier for wands?
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Finally beat Redbeard on normal difficulty and it took 3 tries before I figured way to beat him. I can't imagine trying this on Torment. For people playing on normal this is how I beat him.
1. At start of battle, have Janell but the gems that give these blessing: Haste, War Chant. Then next round have her summon drake, use speed scrool, and cast Thorns.
2. Everyone should have Haste, Battle Frenzy, and Thorns now. Everyone should attack Redbeard with their most powerful attack. On normal difficulty at least, he is most vulnerable to magic/elemental damange. He has high physical resistence.
3. When Redbeard gets down to 1/2 health he will start healing and Sould Jars will start appearing. At this point have your pets go and click the buttons on the wall to open up the secret doors.
4. Position Shima and a bow BM in the right room and Natalie in the left room to kill the soul jars.
5. Position Janell and your remaining PC outside the entrance to the left room.
6. Start killing the soul jars and once the right room is clear move Shima to the left room to help Natalie kill the rest of the soul jars.
7. If you keep killing the soul jars fast enough in the left room, you should be able to pound on Redbeard with characters in the left room once all the soul jars are gone.
Once I got all the soul jars where gone, I was able to bring down Redbeard pretty fast with magic attacks. Even a dex based Janell was able to do a lot of damage with her Spirit claw magic attack.
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Yes, I found him in the same spot he was the first time there. I was assuming he was waiting for me out in the woods somewhere
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Problem is I can't find Shigaz. Is he in castle V?
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I got sent back to castle V the second time to fight along monitor shigaz. I talk to the duke and got all the other quest too like find the rogue hand. However when I walk out the castle the only new zone is Natalie's quest Trail of the Drake. I only see Beraza woods and Beraza Pits. No other zones to travel to. Is this a bug or am I missing some trigger to open up those zones?
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I did find a workaround for the freezing issue on multitasking/sleep issue. If you open up the Disk menu before I exit the game or lock my screen, it won't freeze. I've tested this overnight and it still works.
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I have this exact same problem no matter if I press the Home button to exit or press the sleep button to lock and turn off the screen. You're right if you only leave in the background for just a few minutes it won't freeze up but any long and it "could" freeze up. I've had it in the background for an hour before without freezing the game.
It's annoying have to kill the app and relaunch it again ever time this happens which is 80% of the time you come back to play it. Most apps don't have this issue and it seems like it's something that should be fixed.
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This is really a bad way to support iCloud save game. Take a look an iPad/iPhone game Silversword. It has one iCloud save slot that writes the save data into the "Documents & Data" of your iCloud account. Then you can pick up any other iOS device and load that iCloud save gave without have to do any of this back and restore stuff. Much nicer way to support iCloud saves.
A6 Str/Dex
in Second Avernum Trilogy
Posted
Going from Avernum: EFTP to Avernum 6, gaining levels aren't as "thrilling" as before. Now I have to split my SP between stats as well as skills. Most of the time gaining 5 SP on level can't buy a new point in one of my core stats/skills.