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ChuckieB

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Posts posted by ChuckieB

  1. Item bonuses don't count towards the cap. They should appear as pluses when you look at the skill tree if you aren't leveling up.

     

    Specializations appear as a plus too, but in a different spot than the item plus.

     

    But do they improve the skills over the cap? If I've already trained savage blow up to the cap of 4, is there any point wearing gear that adds to savage blow?

  2. you haven't seen worst yet, sometimes when trying to hit enemy with spell casters use all actionpoints to moving instead moving ~2 squares and then throwing spell.

     

    Ugh. Okay, I'm going to have to play it on normal difficulty just to balance out the mistakes that are going to happen in every battle. Ah well. Really don't get why they couldn't make it work the same as it used to.

  3. I think I must be missing something obvious here because this just works really badly. In the old Avernum games if I was to try and cast a spell on an enemy that's out of range the game would tell me so and I'd be free to do something else instead. However now in A:EftP if I try to cast a spell and it's out of range then my spellcasters just go running headlong at the enemy. I can't even see anything indicating what range any particular spell has so I'm having to make an educated guess every time, surely there's some way to stop my spellcasters charging to their deaths?

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