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Goumindong

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Posts posted by Goumindong

  1. I think you're still selling archers a bit short:

     

    With items, archers can achieve 17 gymnastics and 16 sniper. [10+2 trained+items] Since they can wear a shield whereas dual wielding characters cannot they don't lose out as much on defense or bonuses as compared to melee characters.

     

    The 17 gymnastics* gives them roughly a 50% chance of achieving 2 or more bonus AP each turn with an 80% chance of earning one bonus AP. 16 Sniper and haste will proc the second attack 86% of the time [compared to the 33% of the time for your dual wielder] so a hasted archer with one +AP item will achieve 3 attacks about 70% of rounds, 2 attacks about 27.4% of rounds, and 1 attack about 2.6% of rounds

     

    Depending on the bow they choose they can either run light on lethal blow and spend the points in tanking/utility or can go heavy into lethal blow to achieve a very high critical strike rate while using a stronger bow.

     

     

    Quote:

    Level 30: 63 skill points

    18+2: Bow

    10: Gymnastics [+2 trained, +5 items] Total, 17

    10: Sniper [+2 trained, +4 items] Total 16: 80% chance of free attack

    10: Lethality [+2 items], 12 total

    10: Bow Damage

     

    +18 spare points[scrap lethality and use the possessed bow for 28 spare points. Save 10 points on Bow if you decide to buy hardiness.

     

    Bow

    Possessed bow 24-62 (5+19d3) Heartstriker bow - attack does critical damage 50%)

     

    or

     

    First Expedition bow 22-66 +2 quick action, +3 bows, +2% HER

     

    Armor:

     

    Sniper's vest 4% +1 dexterity, +2 sniper

     

     

    Shield:

     

    Quicksilver Bulwark 21% -10% to hit chance, +1 action points, +2 lethal blow

     

    Gloves:

     

    Radiant gauntlets 10% +3% to hit chance

     

    Head:

     

    Cap of farsighted 5% +3% missile damage, +1 sniper

     

    Boots:

     

    Quicksilver sandals 2% +1 action points, +1 strength

     

    Neck:

     

    Nimble chain +1 gymnastics

     

    Cloak:

     

    Deadeye Cloak 4% +1 sniper

     

    Weapon :

     

    Seeking rapier 10-160 + 5% critical hit chance + 5% chance to parry

     

    Ring:

     

    Lightspeed band 6% +2 quick action, +2 gymnastics

     

    Belt:

     

    Girdle of Avoidance 5% +2 dexterity

     

    Pants:

     

    First Expedition greaves8% +8% to evasion, -10% to hit chance, +1 strength, +2 gymnastics

     

     

     

    * See the Binomial Distribution P=.1, n=17

     

    http://www.wolframalpha.com/input/?i=binomial+distribution%2817%2C.1%29

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