Vash
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Posts posted by Vash
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I see, in that case the second example build is incorrect?
So I'll go with 2x sage lore and 3 arcane lore + the bonus.
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Is Sage lore summed too? The example build you give with the 2 warriors 1 mage 1 priest, should I get the sage lore x2 for the priest or the mage?
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What I ended up doing was running a custom tank build and putting all attributes in strength, but taking 3x health traits and 5x increased endurance trait.
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Thanks House of S, you've helped me twice now
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I have a question about the second sample build.
It says the following about the mage
Quote:MAGE
16+1 Mage Spells
8 Priest Spells
10+2 Spellcraft
10+2 Resistance
9+1 Melee Weapons (Discipline Blade for the last 5 points to AR)
10+2 Hardiness
+1 Lethal Blow
Negotiator, Sage Lore, Intelligence x5, Elemental Focus x5, Health Traits x3, Nimble Fingers
Why does the mage have Nimble Fingers as a trait but no points in tool use?
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Thank you all very much for your insights, after fiddling around with a char with 2 endurance for every 1 strength I can tell you it's just not a viable build. The high ammount of HP you have doesn't make up for the damage you lack.
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Originally Posted By: JerakeenFighters need to focus on strength or they won't be able to hit anything. Put a few points into endurance, sure, but everything else in strength.
So you are saying that even if I go for a tank, I need to focus on strength instead of endurance? -
Could you give me an example of how much str/end your fighter has at lvl 30 in that situation?
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Just bought this game but I have a lot of confusion about the attributes.
I've been reading up on some party build guides but they never seem to show what attributes would go best for a certain type of build.
For example one guide says this:
Quote:The first fighter emphasizes defense, combining Hardiness, Resistance, Parry, andEndurance traits to be able to withstand anything.
The second fighter maxes out
offensive skills as much as can reasonably be done, while still having a strong
defense from Parry.
FIGHTER 1
8+2 Melee Weapons
+1 Pole Weapons
+1 Bows
+1 Thrown Weapons (First Expedition Bow for the last 3 points to AR & BS)
10+2 Hardiness
10+2 Parry
10+2 Blademaster
+1 Lethal Blow
+1 Dual Wielding
8 Priest Spells
8+1 Spellcraft
9+1 Resistance
Negotiator, Health Traits x3, Endurance x5, Parry Mastery x2, Mighty Blows x3,
DW Traits x2
FIGHTER 2
9+2 Melee Weapons
+1 Pole Weapons
+1 Bows
+1 Thrown Weapons (Warrior Cloak for the last 2 points to AR & BS)
10+2 Hardiness
10+2 Parry
10+2 Blademaster
7+2 Quick Action
9+1 Lethal Blow
8+1 Dual Wielding
+1 Resistance
Negotiator, Health Traits x2, Mighty Blows x3, DW Traits x2, Strength x5,
Backstabber x3
Does this mean the first fighter should have all attribute points in endurance, ignoring strength completely or should the stat points be put in both strength and endurance?
Edit:
I understand this may seem very ignorant.
It is just that I have no idea how a full strength 0 endurance will hold up at the end of the game, same with full endurance 0 strength.
Spell level
in Avernum Trilogy (2011-2018 Remastered Versions)
Posted
Is there a way to view the level of a spell?