Have the normal skills been scrapped, like special skills you unlock with the right stats and stuff like luck, mage spells, priest spells and tool use. As all I see are the base ones like strength, endurance, intelligence, dexterity like avadon had.
The trait system seems interesting although I have always thought of traits as a strong one off choice you make to change the game experience, which adds replayability as next time around you can choose a different trait.
The coming Avernum rewrites
in Avernum Trilogy (2011-2018 Remastered Versions)
Posted
Have the normal skills been scrapped, like special skills you unlock with the right stats and stuff like luck, mage spells, priest spells and tool use. As all I see are the base ones like strength, endurance, intelligence, dexterity like avadon had.
The trait system seems interesting although I have always thought of traits as a strong one off choice you make to change the game experience, which adds replayability as next time around you can choose a different trait.