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ParsnipBake

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Posts posted by ParsnipBake

  1. I sniffed around looking for games recently, and settled with A6. I looked at getting a bigger (in terms of dev) game, but in someways I find the fact that Jeff has limited money and resources to chuck into the game has actually done him some favours.

    No voice acting for one. I'm a big fan of the old Fighting Fantasy gamebooks if anyone knows about them. I played them growing up in the eighties, and subsequently I feel right at home kicking back and reading text without having to listen to someone else's take on what is ultimately MY fantasy.

    The graphics also hark back quite a bit, even in A6, which I feel right at home with. Nothing flashy. I find a lot of games these days ram graphics down your throat, and force their take on a game. No room for the ol' 'Imagination' (spoken in random French accent for no reason whatsoever).

    Those two things combined with a stellar story which doesn't take itself too seriously (Jeff's sense of humour shines through I think...not that I've met him, but I can guess), a nice juicy stat system (which I'm still getting to grips with) and some simple wind sound effects, all gel together to make a very appealing game.

     

    I'm so happy that games like this exist. Look forward to what's in store around the corner: )

  2. I'm curious why it's mostly annoying for you?

     

    On the subject of stealing, I was surprised, it really adds a good dose of moral judgement to this game. I still struggle with my decisions every time. A good sign in my book. Some days I feel like being a real Samaritan, and other days I feel like...um...not wink

  3. So, I'm really on a roll now. I've followed all your fab advice to the letter and am cookin' up a storm in Patrick's Tower. Thanks smile I'm just about ready to buy the full version now me thinks.

     

    Side note: I like some of the decisions Jeff has made control wise in Avernum 6 (See my Geneforge 5 thread for details).

     

     

  4. Hi,

     

    I've been dipping into all these amazing demos, Avernum 6 being the first, which I love. It's so funny!

     

    Anyway, I've been giving Geneforge 5 a go. I Love the story, although I'm a bit disappointed that it doesn't seem to have the same controls as Avernum 6 i.e in Avernum 6, tapping 'U' brings up the 'Search/Use' function, and everything on screen is lettered, meaning I don't have to scroll around everything with my mouse pad to see which bits are interactive.

     

    Secondly, I was kind of hoping that you could move your character with the up/down/left/right arrows, again as with Avernum.

     

    And thirdly, in the Inventory, it seems you have to tap an item on the ground and then drag it to your pack (unless you type the letter), whereas in Avernum you only tap once and it's there in your pack. (this one I can live with due to the lettering system).

     

    As you can tell, I'm not much of a mouse person. Have I missed something? Is there a way to do any of these things before I get deeper into this one? Otherwise this is a wonderful game!

     

    Thanks in advance smile

  5. Aha! I'm slowly getting my head around this 'Classless' thing. Sorry crazy All four characters represent your build as ONE Adventurer, right? Phew...Schizophrenic stuff! Never played this type of game before hence my slowly discipating confusion blush

     

    Thanks again

  6. Brilliant, thanks: )

    One last question. I was just fiddling around just now and put together a Slith Berserker, and a Nephilim Archer, along with a Priest and Sorcerer. Anyway, on starting the game the Archer seems to be allowed Berserker Rage as one of his Battle diciplines right off the bat, whereas my Slith 'Berserker' can't access that yet as his Battle Skill is only 8. I'm confused! How are the Battle Skill numbers worked out?

  7. Wow, thanks guys. I woke up this morning to all this useful info. I should be good to go now: )

     

    One quick (possibly daft) question. Why would I want to give myself trait 'disadvantages'?? I see that it raises your experience bonus. What does that all mean? Neither of you mentioned them so I'm wondering how important they are...

     

    Thanks again.

     

    EDIT: Oh, one more thing. Two Melee characters are a good thing, right? But wouldn't one Melee character and one Missile character (like an Archer) be more balanced?

  8. Hello everyone,

     

    Apologies if this has already been touched on in a previous post/thread, but I am curious why your character class (type?) isn't listed when you are playing?

     

    As a beginner, I chose the default set of 4 characters and paid no attention to what character type they were (soldier, berserker etc). Now, on restarting, I notice that if you fiddle around you can read a little about each character type and its traits before you start, which really helps me to familiarize myself with each of their strengths and weaknesses, BUT when you start the game the roster lets you see all the stats, but doesn't give you basic character type info ("Is He/She a Shamen or an Archer...I forgot").

     

    Am I missing something? It would help a newbie like me to know which character is which. The pictures don't give anything away...

     

    Thanks in advance, and otherwise I am thoroughly enjoying this game. Love the light humour smile

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