deworde
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I always had an archer-centric character because I liked the "Robin Hood/Ranger" flavour of them, but they positively have to have poison use in order to pull their weight, and even then, they'll be the least useful by the end.
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Hi,
Is poison removed from the Avernum Series? Because that really weakens the usefulness of archers. Any advice?
A1 - Poison?
in Avernum Trilogy (2000-2002 original versions)
Posted
Firstly, too late. Already attached to the role-playing aspect of my archer.
Secondly, while I'll admit that archery was less useful, removing the ability to poison weapons "nerfs" an already fairly weak class.
Thirdly, there's an archer CLASS. Goddammit.