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Azannon

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Posts posted by Azannon

  1. Hehe smile Yeah, I forgot to mention that I altered the scripts so that all of the base PC-created critters won't change the NPC ones (except the Roamers, which I wanted to universally modify). However, I don't see any way to keep the upgraded versions from changing the NPC versions of them, since they apparently are the same creature number. So the rogue artila is still an artila, but both rogue and PC-created plated artilas are now acidic fyoras.

  2. I know nobody's listening, but I thought I'd share some of my successes. As far as I know (some of them I can't test until later), I've successfully made the following changes...

     

    -Given the ability "Create Ornk" in the beginning area during the tutorial.

    -Changed the PC-created Ornk into a Spiny Crawler

    -Changed the PC-created Thahd into a buffed-up servile

    -Changed the Thahd Shade into a magic servile

    -Changed the PC-created Artila into a poison-spitting Fyora

    -Changed the Plated Artila into a searer-spitting Fyora

    -Changed the Roamer from spitting a searer to spitting venom thorns

    -Changed the Guardian Roamer from spitting searer to spitting submission thorns

  3. Ah, ok, so what I'll wanna do is take and copy the code from the original into the rogue version, then set the other Thahds to reference the Rogue Thahd as the base...

     

    So this:

     

    begindefinecreature firstnumber;

    //PC created Thahd

    //base for all Thahd imports

    cr_name="Thahd"

    (other code)

     

    begindefinecreature secondnumber;

    //hostile

    import=firstnumber

    cr_name="Rogue Thahd"

     

    begindefinecreature thirdnumber;

    import=firstnumber

    cr_name="Brutal Thahd"

    (other code)

     

    Should become:

     

    begindefinecreature firstnumber;

    //PC created Thahd

    //I turned it into a servile

    cr_name="Servile"

    (other code for servile)

     

    begindefinecreature secondnumber;

    //hostile

    //I made this the new default import for other Thahds

    cr_name="Rogue Thahd"

    (other code copied from the original Thahd)

     

    begindefinecreature thirdnumber;

    import=secondnumber

    cr_name="Brutal Thahd"

    (other code)

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