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Dreadful Realm of Dynasty

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Posts posted by Dreadful Realm of Dynasty

  1. I've done it once, I think it was something like Astoria, Trakovites, Alwan, Taygen, Ghaldring. You have to keep a close watch on your reputation and have a calculator and the walkthrough at hand to calculate how it changes. You want to keep it around 90 for the rebel parts and 110 for the shaper parts. (Late game there are two npcs that really help balancing it. You can pretty much stay neutral the whole game until you're left with about ten choices)

     

    You start with 100 which is neutral. Rebel choices minus, loyalist adds. Be sure to have come the furthest in each faction before switching without harming another. And don't complete every quest Rawal gives you. Remember to kill Litalia after you've left her to join Alwan/Taygen.

  2. Sorry, but he wrote that "every turn, you have to click your character to select it then click to where you want to move" or something similar, and that is very false. The graphics argument isn't even good nowadays, look at several old mario games that are still good even with bad graphics.

     

    Overall: 4.8

    Give the reviewer props for trying to use false criticism and play in a story that wraps up the Geneforge saga while offering a variety of things to read. However, in the end, the review is just a dated text that feels too familiar and struggles along in key areas.

  3. Originally Posted By: Locmaar
    Sorceress with as many War Tralls as possible.


    Surprisingly enough, with my sorceress, I managed to make my two clawbugs, my cryora and my two vlishes (later on also a battle alpha) live through the entire game and if I had replaced either with a war trall, it'd have cost me much more essence for either a tidbit stronger or the same damage level roughly. Of course, that's by getting every creation asap and getting them to stay alive... I hated battles where boom, all ganged on a creation and it died, had to reload.
  4. Geneforge 5 outclasses the first only by the engine. Everything else with those two is awesome by my standards. The first, since it's the Alpha and the last, since it's the Omega, the beginning and the end of a story. A story that you can warp at will, except none really affects the beginning of the next chapter, only the fifth does make a difference. The first had this "I'm lost, I must survive" feeling, and even though my father has a boat and commonly goes fishing, I was desperate for one the whole time I've spent on Sucia Island.

     

    Then there was Geneforge 4 in third place. The only real reason was because it happens inside of Terrestia and not some barren island, unknown zone or strange archipelago of various little lands. I liked how we ever got closer to the Shaper Citadel with each chapter.

     

    The fourth was Geneforge 3. I actually liked the island system, though it could've been improved for faster travels, but I felt that fulfilling feeling from finally getting loads of boats. See Geneforge 1.

     

    The last was Geneforge 2. No particular reason, but it was the first I got, and I have to say, even though sometimes I've been trying to get through once again, I always abandoned in the first zones. Maybe I just played it too much.

     

    If possible, fifth and first would be both #1, fourth and third would be both #2 and the second would be #3.

     

    G5, G1, G4, G3, G2

  5. Would it be possible to script an item you can use to enhance other items? That might be tricky, but it'd be awesome to have a super-item-enhancement that can be gotten at only a few locations in the game, much like rare crafting items. It would also make some areas more appealing to certain classes for artifact materials, as some materials aren't always needed. (Speaking here of my Sorceress build, didn't even do anything optional in the Okavano area...)

  6. Control Core B is missing, I think. Also, Gamefaqs is awesome and they also allow you to update your guide whenever possible. If I can spare the time, I might just go ahead and make a whole guide about optimising one of the playable classes and get the guide online on there.

     

    Edit: I should have read the posts on livejournal, it's already been noticed. My bad.

  7. I've just finished one ending, and I plan to play through each of them. I swear, this one probably is the best out of the five, at least for me. The final battle is always awesome, I did it at least thrice after the first time. (I've finished it under Ghaldring for now, next one I don't know... Maybe Rawal... Or Taygen.)

     

    Oh, and I swear the ending was much, much longer than any other Geneforge before, I read for a few minutes instead of about twenty seconds like the others!

  8. So I reached Bennhold's Keep. I killed the small group of rogue creations, then prepared for a long, harsh and hard battle. I rushed to him, spoke, then fought. At the very beginning, I cornered him and after a few turns, he was dead. No chase, nothing. Creations were doing enough damage to lower him under the amount he'd heal using his pods, and he wouldn't do anything else than drink each turn. That was before even the first turrets.

     

    I don't think it was intended to go that way... Anyone else noticed how easy it can be turned into?

  9. I think the Dorikas ending will be used, and we start once again as poor avernites. :p Somewhere along the way we find a passage to the Northern Frontier, then we sneak all the way to Blackchasm Outpost and escape on the surface to finally end the last ancient empire reign.

     

    Something like A1 with the new engine, new interface and the Northern Frontier. Also with some more than just a small spiral for the overworld. :3 I'd want to see an avernum having every area in the game since avernum 1. Also Upper Avernum could be used.. somehow... just gotta find some use for it. o_O

     

    ~DRoD

  10. Truely, I cannot wait for Geneforge 5 to come out...

     

    ...Not because of the new classes or the ending of the story. But because of the ~interface~. It looks more like a MMORPG than anything else (action bar, etc) and I'm a gamer, so I would love to try that kinda user interface.

     

    Sadly I'm gonna have to wait a lot, because I don't own a Mac.

     

    ~DRoD

  11. There's indeed a FAQ/Walkthrough for every Geneforge game, but is there somewhere where we might find the complete world map in a picture with all the areas on it, without going into the game and finishing it all? I'd like to see if I've explored every area of the Geneforge 3 and 4, but I've yet to find a real map even after all my searches through google and gaming sites such as Gamefaqs.

     

    ~DRoD

     

    Edit: Nevermind about the Geneforge 3 map, I finally found one on the G3 forum. G4 one remains unfound though.

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