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MagmaDragoon

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Posts posted by MagmaDragoon

  1. This thread has spiraled into something amazing - only someone who has been away for twelve years could have sparkled a discussion about games even older than that, which is probably the reason we like Jeff's games so much and we stick around despite the ravages of time.

     

    So, cheers!

  2. On 9/13/2018 at 10:50 PM, And my heart too. said:

    Oh... wow.  MagmaDragoon?  Seriously?  It's been... um, what, 12 years?  Hope you're doing well! -- Slarty

     

    Oh hey! I still remember your infamous quote, "we should make MagmaDragoon's mother an honorary member of the forums". Good times!

     

    On 9/14/2018 at 5:18 AM, Leçons Dangereuses said:

    Hi, MagmaDragoon! It's been a long time. Over a decade!

     

    —Alorael, [...] for twice as long as MagmaDragoon has been gone.

     

    🤣 Twelve years actually - Slarty's right. Can't believe you are still here, either - I hope you have achieved at some point the coveted Postaroni, Pizzabella! status quo.

     

    Back on topic: Some points here make such interesting arguments for discussion, such as "you can't make interesting romance where dialogue lines are scripted" - my experience with romance and RPGs is literally this! Someone mentioned BioWare, which is a good example in fact. Is there an alternative dialogue mechanic out there I am not aware of?

     

    I also do not see having this option as "mandatory" or to fulfill an expectation, but more like a nice touch to our character personality. Surely in all our travels there has to be some people we can at least charm with our good looks, money, or suave voice? Even without going so far out as love, a more persuasive version of charisma would be nice to have, at least for me.

  3. Hello everyone!

     

    Feel free to use this thread for salutations as well, I am somewhat also passing by just to say hi to some of the oldies community member here - you know who you are. Feel free to message me privately if you wanna catch up!

     

    Moving to the actual content: I have tried to catch Jeff's attention on Kickstarter by proposing a romancing option for the upcoming game, Queen's Wish. I always liked how "personal" you can get with NPCs in RPG game nowadays, if done well it really a nice touch to the game's flavour in my opinion. This is what I wrote:

     

    Quote

    Hello Jeff! Reading this update got me thinking about dialogue and NPC interactions - one thing that I always liked in RPGs are the "romantic options" where you can pursue intimate relationship with certain character. Are you by any chance thinking about implementing something similar in this game?

     

    What are your views on this? Would you like to have the option to seduce the local innkeeper? :)

  4. Quote:
    Originally written by SNM:
    Quote:
    Originally written by Guardian Magma:
    Just be aware that there is an item limit for each area. Hey, this will be also in GF4?
    Are you sure there's an area limit? I think there's actually just a limit to the number of things you can put in each block.
    Well, in GF2 I usually putting all scattered on ground, but at some point I see a message like: "I cannot doing this" or such.
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