Indeterminatus
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Posts posted by Indeterminatus
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I'm not an agressive person, i usually don't mind constructive criticism, i like to work with others(check a couple of thread i posted in and you'll see it) and i'm sorry to have transformed this thread in a sort of flamewar.
But, you are not fair.
Quote:"That nice that you fight for your app. But this also means that your programming life at a very beginning. You will learn much and your attitude to your apps will change. And please before teaching me how to write programms develope at least 1 (one) enterprise level appIt's you i'm not so sure of.
For istance: why add the bloat of the .NET framework for 2 message boxes and an open file dialog? Are you afraid of winapi?
Quote:"I'm always say what I think."If in real life you go to someone and say "Your work is crap" he usually leaves his knuckles in your face. If you go to a person and say "I think you should add X feauture" you usually get better feedback.
Quote:"Just because I don't need this. However clicking 10+ times on each button is most stupid thing to do."I don't know if you ever played the exile series (but i think the same thing stays true for the avernum games) but the character editor works this way. Why? To not spoil the game, to not make it too easy to ruin the fun.
Quote:"Second lesson: never say anything about you don't know. You look funny [smile] However app of such level may be written from the scratch in a few hours.(My own written in about 10 minutes)"Quote:Compare number of .NET Apps and Allegro's. Think about, this is kind of programming lesson, he-he-he [smile] And there is a hint: Allegro not an adequate lib for this task.Quote:Google will "save father of russian democracy" -
Quote:Originally written by Itsuart, the altered:
Quote:Originally written by Indeterminatus:
Itsuart, the altered: i know it's not your fault, all those canisters ruined your mind , but you should try to be more gentle and think before posting.
I used a lib exactly to make NOSE portable(look up)
And there is no edit box because raising a skill too high will simply spoil the game, this is my idea, you may not agree but there is no reason to offend.
BTW I don't use canisters, I drink vodka.
Dixi.
I can see that you don't have other ways to answers but keep in mind diplomacy is an useful skill.
If i had to judge you from your posts i'd say YOU are the little troll kid. But i don't judge people. -
artificial orange: sent e-mail
I used the Allegro lib, are you familiar with it?
Itsuart, the altered: i know it's not your fault, all those canisters ruined your mind , but you should try to be more gentle and think before posting.
I used a lib exactly to make NOSE portable(look up)
And there is no edit box because raising a skill too high will simply spoil the game, this is my idea, you may not agree but there is no reason to offend.
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Quote:Originally written by Itsuart, the altered:
This tool will patch your save file to make a godlike pc.
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Requires MS .NET Framework 1.1
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Why I made it? Because NOSE is too crappy.
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And yes, it's not for deadend brunch of evolution. I mean mac.
Besides i don't see how you could call NOSE crappy compared to this thing.
-NOSE lets you edit each single stat.
-Your editor doesn't.
-NOSE weight 400k.
-Your editor weights only 3k but requires to dowload the *cough* *cough* 20mb NET framework.
-NOSE is absolutely portable to Mac and Linux.
-Your program cannot be possibily ported to anything else.
-NOSE doesn't insult his users and asks them to suicide
-NOSE doesn't spoil the game. -
Quote:Originally written by JadeWolf:
Pity it's not for mac.
Or as the discontented slang-speaker would say;
'Snot for Mac...
Waylander : thanksQuote:does this work for the real arcade version? -
Quote:while I still have Greta *AND* Alwan.
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Very nice, i had the need of a laugh.
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Quote:Originally written by Natty:
thanks guys
an dude its a forum! not a gcse! i can write howeva i wana
Just remember that for sone non native speakers that sort of slang is very hard to read. -
Quote:Why I would need a first "code" that said nothing beats me
The scripting language used in the Geneforge series requires to end commands with a ;
This means that
code = give_reward(345);
break;
is the same as
code =
give_reward(345);
break;
Just think that code means that some sort of script must be executed and break means that the scripting has ended. -
For example you could open z33fortwiltdlg.txt
and change this:
Code:begintalknode 10; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "The sign says:"; text2 = " LONG TERM STORAGE!"; text3 = " Stay out! Alarms are in place!";
Code:begintalknode 10; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "The sign says:"; text2 = " LONG TERM STORAGE!"; text3 = " Stay out! Alarms are in place!";code = code = reward_give(345);break;
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I'm not very informed about the cheat codes :-/
I was talking of the scripts... in which zone are you precisely?
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Sorry if late, but i believe it is possible to remove the Orb. The code should be "set_spec_item(1,-1);"
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You need to use the function "give_reward(num)"
where num is the code of the item (in the case of your gloves 345)
All you need to do is to ad "reward_give(345);" in a dialogue script (in the "code=" section).
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Thanks for the kind words
As for using it for Geneforge 2: Pyro is right, the save format is different and you can't use this save editor. Of course you could use the Gf2 version version i just released
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NOSE (Not an Other Script Editor) is a savegame editor. It lets you alter your character's stats and, in the next versions, your inventory.
As you can see it's not very nice to look at(i'll work on this in the next releases) but it's simple and removes the need to play with script files.
Simply run it; it will show you the "Open File" dialogue. Go to your savegame's folder (Save0, Save1,...) and open the "data" file. From there it's very simple. To quit&save simply press the ESC key.
You can get it here(400k):
(windows only!) Gf2-NOSE v0.1
( REMEMBER TO BACKUP THE SAVEGAME!)
This was initially a Geneforge 3 character editor, but since "porting" it to the second episode was a matter of a few minutes i decided to release it for Geneforge 2 as well.
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Quote:Originally written by Travers:
400k!?! Not to sound rude, but that sounds really fishy. Download at your own risk people.
Sorry, but what you said really offended me. -
Quote:Originally written by Learned Noremac:
Have you changed the endings scripts? If you keep both people at the end of the game this could cause problems. The game might try to load both Greta and Alwan's versions of the ending. Alternatively, depending on how the code is written, it could also remove that section of the ending text, although I'm guessing that the code would check to see if you had one, and not see if you didn't have the other, so it may be the former. I only know how to write Java, and in a very limited capacity, so I can't be sure.
this means is that all that could happen is that you saw both the endings, but there should be no crash.
I've noticed that some people downloaded it: any problems? -
Quote:Originally written by MUDdex:
Allow me to suggest that instead of putting up the script as a text file to be downloaded by browser, you bzip it or some such and include checksums. This is because that browser downloads tend to add carriage returns or linefeeds in all the wrong places, and may munge high-ascii characters and generally play havoc with scripts.
I realize that you have done the community a huge favor by writing the script, and you don't really owe us a release-quality piece of code. But it might make everyone happier if you packed it up more soundly.
[edit]Done. -
Quote:Originally written by Walter:
I notice you accidentally typed "Dragon" instead of "Drakon". And shouldn't that say skill points instead of xp points?
BTW did you try it? -
NOSE (Not an Other Script Editor) is a savegame editor. It lets you alter your character's stats and, in the next versions, your inventory.
As you can see it's not very nice to look at(i'll work on this in the next releases) but it's simple and removes the need to play with script files.
Simply run it; it will show you the "Open File" dialogue. Go to your savegame's folder (Save0, Save1,...) and open the "data" file. From there it's very simple. To quit&save simply press the ESC key.
You can get it here(400k):
(windows only!) NOSE v0.1
( REMEMBER TO BACKUP THE SAVEGAME!)
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This week is the "Hack The Generorge" week
Congrats.
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Quote:Originally written by Ghaldrings_doom:
I'm so stupid!!!!!!!!!
Now, i don't know if this still works because i cannot test it at all and there could be some differences between the windows scripts and the macintosh ones, but could you send me your bulwark inn script? (not the dialogue one) -
Quote:Where the heck is that? I overwrote the old files In the scripts folder but I can't find any G3\Data\Scripts folder.
What are you using, Windows or Macintosh? -
Let's try to rehearse for a second:
in the zip file there where 3 files, right?
-z32westdock.txt (last modified 13/07/2005, 12.02.12)
-z34bulwark.txt last modified 13/07/2005, 13.07.14)
-z55westdock.txt last modified 13/07/2005, 12.15.54)
(please check if the filestamps match)
You got them and put into the Geneforge3\Data\Scripts directory, overwriting the old files. Greta leaves you when you reach the west-dock and you don't find her at the Bulwark inn. I'll check again...
Btw try reentering the Bulwark Inn after chasing away master Hoge.
Quote:hmmmm.... it seems to me the easier way to script this without screwing up all the endings, etc., would be to just swith greta and alwan. Make greta into the the servile hater and alwan the rebel. You'd prolly have to go through all the conversation scripts to swap the names for it to make sense, tho. And something would need to be done to the trainers so you can still ramp-up their attacks at the appropriate places.
GF2 NOSE v0.1
in Geneforge Series - Originals
Posted
Just exit the program