Jump to content

jayc

Member
  • Posts

    17
  • Joined

  • Last visited

    Never

Posts posted by jayc

  1. I'm stuck in a slightly different way. I got to the scree caves

    via a passage, not through the Fort Emerald gates. I killed

    the dragon, and also got the crystal box. When I went back to the passage, the gate was closed with the wheel on the other side. Contrary to several other people's experience, I cannot dispel the barriers at Fort Emerald. I found the crown symbol scratched in the rock, but there does not seem to be any way of opening the hidden passage that is apparently there. So I seem to be stuck in the scree caves with no way out.

     

    Is there a way? I guess I just want to know if it is possible, I don't want a hint, at least not quite yet.

  2. Need more details. What is the character script? You could try sticking in char_attitude_to_char() or get_attitude() to check if the guard is friendly, neutral, hostile A or hostile B.

     

    I'm not sure how the intricacies of attitude work. Maybe somehow your party's attitude is set to something it shouldn't be??? The behavior you describe would be the case if your party appeared to the guard to be attitude hostile (A or B same as guard) and when Capture Mind was cast, the guard changed to friendly.

  3. Did you do

     

    void enable_add_chars(short can_add)

     

    in this town?

    <edit> Ah, I see you did.

    <another edit> This call is not in Babysitting t3lair.txt, which works, so it is probably not necessary.

     

    I am not sure if that is necessary, but it is in the Sweetgrove init. The docs say, "A character who joins the party must have its own script." See t1Bruning.txt. The call is used as a comparative in Bruning's case, so that should be okay.

  4. Thanks.

     

    I have a minor complaint that 200 dialog nodes seems rather few to develop enough interesting personalities in a large town. On the other hand, if one expects the player to work through all the nodes, as a thorough player might do, more nodes could seem tedious. Do you find that limit restrictive?

  5. Is there a way to change the appearance of a character on the fly? If that isn't possible, can I accomplish the change by killing the creature and plopping in a new one? Any suggestions on how to do that would be appreciated.

×
×
  • Create New...