Backwards impaired.
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Posts posted by Backwards impaired.
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Quote:Originally written by Kelandon:
Quote:Originally written by Jeff in "About Avernum 4":
I have ruthlessly pared away all of the stuff that caused busywork and confusion without adding fun. Needing cash to train and only being able to train in a few places. Gone. Identifying items. Gone. Expensive, difficult resurrection. Gone. First Aid and Alchemy skills that were perpetually worthless. Redesigned to actually work. And there are portals to travel instantly from town to town, though it takes a little time to find them.
1. It was great to charge for training because not only was it more realistic, but it gave you more of a reason to take rewards and jobs.
2. Identification of items gave you an extra choice. Something that is unidentified is a mystery, and whorth the excitement of finding out what it actually is. Without it how are you ever going to acidentally curse yourself, or be surprised to find you have a rare item? It's a part of the unexpected that comes out to surprise and interest you.
3. If you can just transport yourself everywhere by portals, you don't get half the fun of encounters, horses and battles etc. It's just too damn easy, and dull. They better be expensive to use once you find them.
4. Ressurection is something that should stay difficult. Sure it was annoying when someone in your party dies, but once again it provides a challenge. It makes you re-load or move on, but it brings variety into your game or alows you to do something in a smarter or better way.
5. Secret doors, i love them. They surprise you when you find them, sometimes they're obvious, but most people always go back to find them. How often have you gone back to a dungeon to find all the secret doors?
Granted, i haven't yet played the game. However the impression that i'm getting doesn't sound very good. It's as though Jeff's dumbed this one down and removed part of the mystery, and if all this game is just hacking down monster after monster, i'm probably better off chopping up some carrots for dinner instead. -
At first i wasn't really sure, i just figured i'd find out in due time. But when i kept finding suspicious little vahnatai items everywhere i eventually put two and two together. I guess those guys just don't know how to clear up evidence properly.
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1. The answer is 'fangs' although it's kind of funny when you type teeth in.
2. I don't know about that one yet, i'm getting the rest of the game in a week! (happy dance)
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I remember i used to have a wizard, vampire and ur-basilisk, i think. Didn't use it much but that just makes it more exciting when you do use it.
Is this game nothing but combat?
in Second Avernum Trilogy
Posted
Please explain to me how spending half an hour walking from town to town or bashing your head into every available wall is "challenging".
And I don't see how finding a rare and valuable item is any less special just because you know what it is as soon as you find it.
Unfortunately i haven't played TM's scenarios so i can't really judge it by that. I'm not stubburn enough not to try A4, it could have much more going for it as far as i know, but it's taken out some of the elements that i personally loved such as identification, puzzles and secret doors and just repaced it with more combat. It's all about progress, moving onwards, but never stopping to smell the roses.