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Balint

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Posts posted by Balint

  1. I've tried searching through the FAQ, the help system, and and forum topics on this, but couldn't find my answer. In any case: I've a shaper with 153 essence, but lost several creations in battle. Hitting a healing pool brings back health, but does nothing for essence. Neither does moving around in an area, or moving between areas, gaining levels, or adding more intelligence (though the last does increase both the essence pool, and the amount of available essence--but only the amount relative to the improved intelligence).

     

    For some reason, entering Isengard Keep restores essence. Short of using essence pods, are there any other locations that regain essence, preferably without cost? Thanks.

  2. I have a Nephil fighter, 4/3/2/4, with 6 in both pole weapons and bows, 4 in thrown missiles, and 2 in melee. He has no special skills.

     

    Then, I have a Nephil priest, 2/3/5/2, 4 in bows, 2 in thrown missiles. Special skills? Sharpshooter, Magery, and Blademaster.

     

    Okay: the Magery is understood. But Sharpshooter? Blademaster, with no skills in any melee weapons? What's going on, here? And why doesn't the fighter have those skills? No special items in use. Any help would be appreciated.

  3. But that means they'd have to be close enough to actually hit you. Since most monsters hit me with 5%-10% accuracy, and usually with batons from far away, putting them on armor isn't very helpful.

     

    This is my impression, as well. I'm currently playing an agent, and I have no intention to get up front and personal with any enemies. I want to kill them at a distance, the further away, the better.

  4. More extensive characterization from important NPCs (merchants, captains, trainers, etc).

     

    More factions/guilds, and the ability to choose only one or two out of group, with no ability to change later.

     

    Important NPCs should change their responses to reflect changing conditions, particularly as your fame grows and events take place.

  5. The alchemist provided my character with a blessed stone, which I combined with a chainmail vest to make--a chainmail vest. It seems in no way enhanced: no extra spells, no additional protection, nothing special about it. So I tried reloading, and combined the stone with a pair of heavy boots. I now have one less blessed stone, and a pair of heavy boots.

     

    What am I overlooking, here?

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