WiKiSpidweb
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Posts posted by WiKiSpidweb
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Hello again,
I realize I'm probably starting too many topics in this forum of late, but I just got the game a week or so ago, so here goes:
Am I the only one who encounters dark switches on the wall that are unclickable. Why are they there if they can't be used. I recall a tunnel in the rapids that had three switches none of which are clickable. I've also run into them in the sentinel workshop, right before you first go down to the lower level, as well as a couple other places. As someone who impulsively wants to explore everything (I eventually want to create a map of the lower level of the game) this is extremely frustrating.
Thoughts?
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How do I get there. The trapdoor is blocked off by rubble.
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Hey Spidweb boards. Long time no see. Anyway, I just finally bought A5, and am loving it so far, into the third chapter as I write. One thing's been bugging me though, I killed all of the rats and the rat lord in the opening chapter before I got the jobs from the New Harston job board. Because of this I am unable to turn in the quest for killing 20 rats, even though I killed them all. Do any SDF hackers know of a fix for this? I'm trying to complete all of the quests, and having this one sitting around is bugging me.
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Out of curiosity, what is the purpose of count characters?
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I'd be willing to assist, on the condition that I can use the same information in my program.
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I know this is a double post, but my sig now contains a link to the download page for BoaEdit. I made some minor changes.
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Thanks for the feedback. I'm intrigued by your idea, Niemand, and will have to play around with it a bit.
Your fixes look good, Dintiradan.
The text field was something I was using early in the design for debugging. It can go. With that gone I only have one component to go in the JFrame, so I don't need the to setLayout() or whatever the call is. Without the FlowLayout, it looks like the JScrollBar resizes dynamically with the JFrame. I don't know if this is true for all computers, or just some.
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Try downloading it here.
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I'm definitely aware that you don't always want to have to point and click, but since most of us don't have all of the calls memorized, I think the menu's make it a lot easier to insert a call. Note that it works as a bare bones text editor as well. There are many flaws in the current design, and with time, I intend to iron them out and expand to include more features. I'm learning as I go, however, so don't expect miracles.
EDIT: You posted while I was writing, Kel. I'm not sure why it doesn't run properly on a Mac, not having one myself. You do have Java installed, right?
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With that convenient list, I made a program to save me a lot of time. I now only have five categories left to finish, before I can release the preliminary version.
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Thanks! I noticed however, in the documentation, that for some calls, Jeff omitted the void or short. An example would be reset_dialog() under Basic Dialogue Calls, curiously enough, your program did pick up reset_dialog_preset_options(short dialog_options) under the same category.
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Yeah, I've been trying to think of a way to do that, but so far, I've come up with nothing.
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Still working on it. Adding every single call takes a while. 633 lines so far.
If you want to see the code so far, it's here.
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Strange thing. There are files called LARGE.h MEDIUM.h and SMALL.h which are basically lists of towns from Exile 3. Are these files really necessary to compile BoE? I'm on Windows, BTW.
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straightjackets are remarkably effective.
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If only I knew C++...
I understood the Global.cpp file, that's about it.
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Awesome, I still have a bit to do to, especially with File reading and writing, before I can think about adding features, but after that I'd love to figure out how you did some of the things.
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I'll see what I can do, but I'm not exactly the world's greatest programmer.
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I am working on a simple utility for script writing at the moment. I though I would give people a heads up to let you know, solicit advice, etc...
Basically, what I have in mind is a text editor, where you can go up to the menu bar and select a call, instead of having to write it in yourself. I know Niemand is making some sort of script editor, but it is Mac only. Since I am making this in Java, it should be cross-platform.
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minimod
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DELETE: Nevermind.
Switches that don't switch
in Second Avernum Trilogy
Posted
Why would he be so cruel?