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Slariton

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Posts posted by Slariton

  1. The third one is the castle you're trying to get into. It sounds like you've already dealt with Hanvar (the old fort west of Draco) and Kelda (just north of Hanvar). I believe the Iron key, which opens the castle, is in Kelda's lair somewhere, in a pot or a box.

  2. You're sure you didn't neglect buying a level for your mage? You can indeed always buy 2 levels. If no one has ever been unconscious, there's no other way to end up with different levels on different PCs.

  3. Suitably vague hint: There are at least three bandit leaders in that part of the Eastern Gallery. It may be easier to deal with them in a certain order.

     

    Alternately, you can use Unlock Doors to get a big boost to your Tool Use, if you made your thief a mage.

  4. Update: Well, I discovered one roadblock (Nociduas) and the one element of the game which pumping dodge a lot doesn't make very easy: area effect spells! You can't dodge 'em at all. This may become frustrating later in the game. It is making me glad that I cut off Dex and Defense at 8 and 6 respectively, as the priest points give me more power for Steel Skin. I *am* starting to wish (pre-emptively) that I could access Prismatic Shield. Hmm. If I'm going to get Dispel Barrier *anyway*... oh geez.

     

    Vlish, I don't know what the Tower Colony encounter is that you were so worried about, as I've finished that area and nothing was any trouble. The nasty upstairs was annoying, but not too hard to take down.

  5. Update: Well, I discovered one roadblock (Nociduas) and the one element of the game which pumping dodge a lot doesn't make very easy: area effect spells! You can't dodge 'em at all. This may become frustrating later in the game. It is making me glad that I cut off Dex and Defense at 8 and 6 respectively, as the priest points give me more power for Steel Skin. I *am* starting to wish (pre-emptively) that I could access Prismatic Shield. Hmm. If I'm going to get Dispel Barrier *anyway*... oh geez.

     

    Vlish, I don't know what the Tower Colony encounter is that you were so worried about, as I've finished that area and nothing was any trouble. The nasty upstairs was annoying, but not too hard to take down.

  6. Hmm. Khyryk and Sharon, perhaps, if they decided to grow spines. You're probably right, though. So, barring a minotaur invasion or a truly horrendous Avernum crossover, that suggests either the Sholai or a regular joe.

     

    I suppose Jeff could surprise us by replacing the shaping mechanic with something else. I'd sure be surprised...

  7. I dunno, Bless and Protection are up in a snap for me -- they don't even make it through a single protracted fight. I've also always found that very annoying. While the Enduring spells are very good on this count, they DO decay over time -- the dodge bonus does, anyway.

     

    First Aid, combined with the typical relative ease of clicking five times to get back to town and instantly heal up, make running out of spell points less of a big deal, though.

  8. There are lots of examples of serviles who didn't follow those paths. Most productively, the G2 Awakened. If they could modify themselves to use magic, shaping doesn't seem like it would be so out of the question.

     

    The Awakened may be gone, but it does seem that Jeff will have to invent some kind of third element, some "other" (much like the Vahnatai in Ex/Av) in order for the story to really progress at all. The war is too massive, the powers involved too great, for anything interesting to happen otherwise. I suppose this could be the Sholai's cue to return.

  9. I suspect that the job board would seem a lot more welcome if you played A4 without it. A4 seems to have FAR more short quests per area than any previous Ex/Av game, and managing them all might become tedious without the board and the job log.

     

    ...On the other hand, I wish there were fewer quests, but that they were more complex, particularly the main missions. The quests are mostly formulaic, and dungeons seem watered down compared to previous ones. Where are my Kothtars and my Pyrog Labs, my Abandoned River Forts and Tombs of Dahris-Bok, full of surprises and exciting twists? Even the goblin and nephil maps used to be less repetitive, I feel like.

     

    Come to think of it, G3 had the same plot problems, with a very Lufia-esque, undeviating and repetitive sequence of events...

     

    -- Slartucker, who still really likes the game, despite all his negativity

  10. AAaaaahAHhhh!

     

    Shikeys but this guy is tough. Wow. Even on Easy, he seems a bit much for my singleton to handle. The demon is pretty much irrelevant. I suppose I could just shell out the cash for Heal, and cast that and shoot my bow every turn, and use some very large number of energy potions... but jeez. There's gotta be a better way.

     

    Synergy, any thoughts?

     

    I think I'm just gonna have to wait for a second +AP item, and come back once I've gotten that significant power boost.

  11. AAaaaahAHhhh!

     

    Shikeys but this guy is tough. Wow. Even on Easy, he seems a bit much for my singleton to handle. The demon is pretty much irrelevant. I suppose I could just shell out the cash for Heal, and cast that and shoot my bow every turn, and use some very large number of energy potions... but jeez. There's gotta be a better way.

     

    Synergy, any thoughts?

     

    I think I'm just gonna have to wait for a second +AP item, and come back once I've gotten that significant power boost.

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