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NONO

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Posts posted by NONO

  1. On 7/25/2012 at 11:16 AM, Smeemo said:

    Hi! This is my first post. I bought the Geneforge series during the incredible-though-wallet-draining Steam summer sale, and I've been really enjoying Geneforge 1--it's incredibly addicting! After significant trouble clearing the abandoned school, I've had a fairly easy time traveling on whatever path I deemed best, but I seem to have hit a wall recently, and hope you knowledgeable folks can help out a noob.

     

    I'm a level 13 Shaper. I've put all of my points into Intelligence, Magic Shaping, and Healing. My crew consists of 3 Ghlaaki and 4 Vlish, all with +2 INT points each so I can control them, but no other bonuses. I fought my way up to the Control Mind that starts with a "K" (was put in charge by someone whose name starts with a "D"--super helpful, I know. Sorry). I was forced to fight my way out of its territory (EPIC battle, by the way! By a long shot the most intense fight I've had so far), and worked my way into West Gate. I cleared out the pesky Stealth Sholai, but am confronted by a locked door, the unlocking mechanism for which I do not have the key.

     

    I spent a few minutes on Google and discovered I need what is called an Entry Baton; however, I have no idea where to find one.

     

    Could one of you veterans point me towards an (the?) entry baton? Or is it best that I forge a different path? There are numerous unexplored locations on my map, but I've been so confident in my victories in battle that I've kept pushing north towards where I hope the Geneforge lies. I know I could take the time to explore each location, buuuuut that strikes me as tedious. So here I am. graemlins/grin.gif

    entry baton on west of west workshop

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