Jump to content

WingboltsSuck

Member
  • Posts

    8
  • Joined

  • Last visited

Posts posted by WingboltsSuck

  1. *Minor spoilers*

     

    Just had a bit of a funny moment. I'll avoid giving specifics, but apparently you can get the achievement for the ancient secret of the island without doing that thing you have normally have to do. Found the temple, and noticed that I very quickly died upon entering. I'd never actually beaten the original game, so I didn't know that the temple was connected. I knew that there was a secret, and had a vague idea of that thing you have to do to get it, but I hadn't had the actual secret spoiled. As a result, I didn't know what this temple was. So because I'm ridiculously stubborn, I decided to try brute forcing my way in. Using a combination of healing spells and essence shield, I walked into the building, checked out some rooms, got murdered by spooky boys after going into one, reloaded, and instead just went over to the NPC. Talked with the NPC, got the achievement, and realized what I had done. Whoops.

  2. 10 hours ago, Ardent Trove said:

    I just ran across enemies with two turns per round for the first time today and originally thought it was something that should be implemented for all enemies, halving damage and whatnot for balance. However, now I'm not so sure after reading your post, WingboltsSuck.

     

    In the encounters today, my character's party was attempting to inflict damage 10-11 times before the enemies got their second turn for the round. The only reason the enemies had any chance was because they were level 7 versus my level 5 character (so my party misses a lot), the extra turns, and I am playing on Torment. Without the extra turn giving them the ability to act early in the round, many would not have even been able to attack. Those that survived for their back-to-back second and third turns provided that good challenge that is needed periodically to keep a game fun.

     

    It was good after the previous cakewalk enemies. If the previous enemies had this, at least they would have inflicted half-damage that would mean burning more resources.

     

    However, seeing as how you WingboltsSuck feel extra turns are "cheap," I have to re-evaluate how players would feel about system a system. Are you bothered by the entire concept or are you bothered because enemies are suddenly "cheating" the system? If it were an accepted part of the system from the beginning, would it still bother you? How do you feel about the system after reflecting on the fact that players can essentially do the same thing, getting extra free turns by creating creations and using crowd control better?

    I was mostly just wondering if it was intentional. I'm a bit conflicted, but I can accept it. It does feel a bit cheap, but I exaggerated when I said it felt "extremely cheap", and I can definitely see arguments for why it fits. Your second paragraph is an excellent example.

     

    Honestly, my biggest issue is that with clawbugs, you're drowning in poison procs, which is my personal hell. I'm playing on veteren difficulty, though, so expecting the game to be a cakewalk would be unreasonable. So far, I haven't run into very many encounters that I couldn't get past with relative ease, so the difficulty the mechanic provides may be necessary. And like you said, you can counter it with creations and crowd control. Could there have been better ways of increasing the difficulty? Absolutely. But this method isn't intolerable.

  3. I'm not sure if this is a bug, or an intentional thing, but I've noticed that a few enemies seem to have two turns per round. The ironward constructs in Western Wastes or the spectral priest in the Icy Tunnels, for example. I'll attack with my character, then they'll attack. I'll attack with my creations, but then they'll attack again, before my character. They even have quick attack, so they're attacking four times in a single round. Has anyone else noticed this? It feels like an extremely cheap way of upping the difficulty.

  4. 1 hour ago, alhoon said:

    There's certainly something wrong with 3000 hp Wingbolts. Yes, they are powerful but they are not that tough. 

     

    PS. Cryodrayks? I am not sure they're worth the cost. 

    PPS. Welcome and stay strong for the Rebellion. 

    I'm not sure what could have gone wrong to cause them to spawn at  such a high level. I started on normal and switched to easy. Not sure besides that.

  5. 1 hour ago, Randomizer said:

    Wingbolts are seriously nasty creations from having higher health and nasty range attacks. I don't remember them being that hard to hit, but it has been a long time since I played that game. From what I remember, you want to have a few high tier magic creations that are relatively immune to their attacks to draw attacks away from you. Basically your magic creations and the wingbolts just trade shots until you can kill them with other damage types.

     

    Looking back at the discussions about creations, wingbolts were considered tough because they do more damage per attack and have high resistances. Using a kyshakk for defense is a good bet even though it doesn't do as much damage per round. Just spine shield it and heal it as a way to deal with other hostile creations.

     

    Welcome to Spiderweb Software. Please leave your sanity at the door. Although it may be too late. :)

    I made the terrible decision of going  for a limited canister run, so my creation options are pretty limited. I might be able to hunt down a kyshakk or wingbolt canister.

  6. Something is seriously up with the wingbolts in my game. From the moment they appear in Burwood, they have 2685 health. Vastly more than any other enemy in that area. In the event where the Shaper creations attack the rebel fort, all of the rebel NPCs, inlcuding the drayk, have a 0% chance of hitting the wingbolts that are part of the raid. This is on easy mode. What the hell gives? Are their levels bugged, or are they seriously this badly designed? I literally can't kill them. They two-shot my cryodrayks and one-shot me. I was able to handle the combat just fine on normal difficulty until I reached this area.

×
×
  • Create New...