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Reficule

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Posts posted by Reficule

  1. On 9/6/2019 at 5:44 PM, Ess-Eschas said:

    ...

    Played for a while, I think it's impossible to beat the game on Veteran as a singleton, unless there is some serious exploit player can use.

     

    I can't progress if I don't recruit the first three drones, tried to head to the port directly instead to see if I can progress the quest by reclaim the port, can't win the fight, the skeleton I summoned is made of porcelain and the promised layers of enchantment aren't that useful either. I'm not deep into the game yet, I'll try hanging around the world map to see if there is any place yields free XP. If not, I'll lower the difficulty to Normal and give it try.

     

    Still, after finished Avernum and Avadon 1 as a singleton on Hard, Queen's Wish gives me a strange sensation.

  2. 6 hours ago, Edgwyn said:

    I looked back at my notes and for whatever reason, I think that Ward of Steel is the only spell that there is not a work around for (other than your small mod).  The rest of the spells that Randomizer lists should all benefit from either Sage Lore or Vahnatai Lore.  At the very end game, there are Emergency Spells #1 and #2.  My notes say that you need AL 13 and AL 15 respectively for them with two levels of VL usable, so if you choose to use those, you may have to up your Mod a bit.

    Oh that's fine, what I need is just a comfort, there are things a singleton can't accomplish and I happily accept that.

     

    I just hope there aren't many "Steel Ward" in A3:RW.

  3. 8 hours ago, Randomizer said:

    Try the game on torment difficulty. It's like banging your head against a wall. It feels so good when you stop.  :)

    Nah-ah, you are not going to talk me into that, enemies in torment are just... fatter, combat is more time consuming, and basically that's it. I always play on hard difficulty, no matter the size of my team. After finished A:EFTP as a singleton, now I'm finishing A2:CS as a singleton as well,  the final boss fight is identical as fighting Sulfras: spam Icy Rain in hope for immobilized,  the "powerup" mechanic is quite broken, made the fight like gambling, there is one time I almost got him, but due to misfortune, he broke control, run onto my face, and banged my head causing 8000+ damage, can't imagine the feeling(and the damage) if I'm playing on torment difficulty😂

     

    Anyway, it's still the first one then? Hope the game will have a lonewolf-like trait to improve solo experience, but as long as the plot is good and the game is beatable by a singleton I can't argue too much, besides, I already decided my protagonist's name in Queen's Wish - Chevyn!😘

  4. Are they still hive-minded like they were in Avernum, or they have their own personalities and dialogs this time? If it's the first one then I would prefer playing a royalty singleton, sounds kinda cool! I also hope in Queen's Wish the game mechanics are more friendly to solo playstyle than Avernum provided, for instance: always referred by NPCs as plural while you're alone xD

  5. 40 minutes ago, Randomizer said:

    Sage Lore trait counts towards most spell books, but not some things. Vahnatai Lore sometimes works too and is required for some things.

     

    According to Slarty:?

    Domination is AL 12, Fireblast is AL 12, the Resistance Crystal is AL 13, Capture Soul is AL 12, Arcane Blow is AL 12, and Divine Host is AL 12

     

    Edit - Jeff isn't going to go back and fix the game.

    I think only the Resistance Crystal in the list is solely depend on AL, that's alright it's not a spell.

     

     

    Too bad that Jeff(the developer I presume?) has no time to fix the game, but it's understandable, thanks for your quick reply.

  6. IIRC she's the only method to raise one's AL beyond 10, which is crucial of a singleton to learn lvl 3 spells, in A:EFTP my singleton learned all spells at lvl 3 thanks to her.

     

    In A2 however she no longer trains AL! I know there is VL to compensate, but there are still a few situations require solely on AL, and I was so depressed after I realize my singleton can't learn lvl 3 Steel Ward because it requires 11 AL.

     

    Not that I need to min-max(already 87% armor), I was role playing as a solo seeker who craves spell knowledges, and spell level is the tangible thing that reflect to it, solve quests, dive into dungeons, build my character around it, after I did all I could(10AL 4VL), knowing that I'll never be able to complete my goal, which I completed in A:EFTP, really ruined my personal immersion.

     

    I know the game is... old, even after a fashion, but is there any chance that the developers could consider lower Steel Ward requirement by 1? I think that's the only spell in A2:CS that can never learned by a singleton. And, just curious, are there any spells in A3 also barred singleton like Steel Ward in A2? Thx.

  7. 38 minutes ago, Damp Annals said:

    AHA.  Okay, so you have 3 levels worth of stat/skill points, correct?   Since you get those once every 5 levels in the 30's, that means you have points from levels 29, 30, and 35.  And you should indeed have gotten a trait point at level 30 (or 2 points if you are human).  Huhhh.

     

    If you don't mind, can you count the number of traits this character does have, just so we can confirm the math?

     

    (No idea if editor affects steam achivements.  For in-game medals, I believe it only affects the current session of the game, so you should be able to use the editor, save, quit, then reload and have no problem with the medals.)

    22 traits, human race.

     

    Another character of mine has 24, from another playthrough already abandoned after I found out summoning focus is point less compare to a prismon trainer.

     

    Edit: trait "Vahnatai Secrets" is from dungeon, removed from counting.

  8. 7 minutes ago, Damp Annals said:

    OK, I am now very confused.

     

    You're saying the following sequence happened?

     

    1 - At a previous level, you used skill points but put off using trait points

    2 - At level 35 you gained skill points, and did not have the chance to use trait points afterwards

     

    If this is what happened, you can just use the editor to add whatever traits you should have gotten.  Enable it on the title screen then in-game use shift-D and type "editor"

    I'll try to make it more clear:

    1, You can't spend a single point if you want to store *ANY* points for later, because you can only confirm level-up training by spend all points into stats, skills and traits;

    2, I didn't spend any points after level 29 or so, I can confirm that since my level 35 character has 3 stat points and 6 skill points, but 0 trait points, lost after level 31.

     

     

    And about the editor, usually I avoid this kind of stuff when playing games that do not require grinding, such as Avernum, but I guess this is the special case that I need to use it, my only concern is: does editor also disable steam achievements and in-game medals?

  9. 2 hours ago, Damp Annals said:

    I don't know about the issue itself, but you should be getting more skill points next level -- it's every 5 levels after level 30 -- so that should solve your specific problem here anyway.

    How could that solve my "specific" problem? No matter how many skill points I will get, trait points are lost forever, I saw another guy on steam had the same issue!

  10. 4 minutes ago, Damp Annals said:

    Again, you can always go to the traits screen manually.  It doesn't have to "pop out" on its own.

     

    Are you saying that (1) you are on the traits screen and there are no + buttons visible to select traits?  Or that (2) you can't figure out how to get to the traits screen?

    (1), of course.

     

    Here is a save file if you could look into it, it's an auto save.

  11. 21 minutes ago, Damp Annals said:

    You can always go to the traits screen manually.  If you do that, are the points still available?  I think it only "pops out" automatically when you actually get new points for traits.

    Traits can only be upgraded after all other points are distributed, so no, trait points on my character are completely gone after level 31. Or as you said, it stops pop out after level 31, so I can no longer access it.

     

    Please tell me there is way to fix it!

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