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anomaly76

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Posts posted by anomaly76

  1. Hey all!

    I'm kind of late to the Crystal Souls party, but having analyzed all the info in this forum and others, I have come up with what I think is an optimized party build for a completionist's run through torment difficulty. Thanks to everyone who contributed so much great info on this forum. If there is anything I missed for a complete run with all medals, please let me know.

     

    Not notated below are the following bonuses:

    If you have graymold salve, a drake in the Scree Pits will give your whole party +1 spellcraft for 2,000gp

     

    In the NE lava pits in the Vahnatai lands (the place where you get the fiery sword), there's a building where you can find a bug husk, and a building with an altar where you can place a bug husk (the second altar requires the Orb of Thralni). Go back and forth 3 times, and the whole party gets hardiness +1

     

    In the Vahnatai Castle, there's a green crystal in a secret room. If you have a total of 13 Arcane Lore (Vahnatai lore doesn't help with this), then the whole party gets resistance +1

     

    In the Empire Archives, there is a "Cleaning Room" that requires 15 tool use. Whole party gets +1 hardiness.

     

    On the top floor of Ornotha Ziggurat, in the Southeast section, there is a room with two chairs. The game will ask if you sit on them. If you do, everyone gets +1 magical efficiency.

     

    Any feedback is appreciated. Thanks in advance!

     

    Human Priest 1 (Buff Tank)
    8+2 Melee
    +2 Poles
    +2 Bows
    +2 Thrown
    10+2 Hardiness
    9+2 Parry
    14 Priest Spells
    5 Mage Spells
    7+3 Spellcraft
    10 Resistance
    +2 Cave Lore
    +2 First Aid
    +2 Luck
    Intelligence x1, Endurance x5, Swordmage x3, Parry Mastery x2, Blessing Focus x5, Health Traits x3, Nimble Fingers x2, Quick Learning x1, Great Wisdom x1, Negotiator x1

     

    Human Mage 1
    8+2 Melee
    +2 Poles
    +2 Bows
    +2 Thrown
    10+2 Hardiness
    +2 Parry
    16 Mage Spells
    1 Priest Spells
    7+3 Spellcraft
    10 Resistance
    9 Arcane Lore
    +2 Cave Lore
    +2 First Aid
    +2 Luck
    Intelligence x5, Endurance x5, Swordmage x3, Elemental Focus x3, Health Traits x3, Nimble Fingers x2, Quick Learning x1, Great Wisdom x1, Negotiator x1

     

    Human Mage 2
    8+2 Melee
    +2 Poles
    +2 Bows
    +2 Thrown
    10+2 Hardiness
    +2 Parry
    16 Mage Spells
    1 Priest Spells
    7+3 Spellcraft
    10 Resistance
    4 Arcane Lore
    4+2 Cave Lore
    +2 First Aid
    +2 Luck
    Intelligence x5, Endurance x5, Swordmage x3, Elemental Focus x3, Health Traits x3, Nimble Fingers x2, Quick Learning x1, Great Wisdom x1, Negotiator x1

     

    Human Priest 2
    8+2 Melee
    +2 Poles
    +2 Bows
    +2 Thrown
    10+2 Hardiness
    +2 Parry
    14 Priest Spells
    7 Mage Spells
    7+3 Spellcraft
    10 Resistance
    7 Tool Use
    +2 Cave Lore
    +2 First Aid
    +2 Luck
    Intelligence x5, Endurance x5, Swordmage x3, Elemental Focus x3, Health Traits x3, Nimble Fingers x2, Quick Learning x1, Great Wisdom x1, Negotiator x1

     

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