gcmaxxon
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Posts posted by gcmaxxon
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Hi,
Ok, I found it. Thanks for the help. This will make my life so much simlper.
Quote:Referrance: BoA Editor Docs v1.2, pg. 20
Setting the Starting Location:
One thing you will need to do for every scenario is edit where the party starts out when they first
enter it. The party always starts somewhere inside one of your towns. There are two steps for this.
First, go to the outdoor section containing the town the party starts in. Select Set Starting Location
from the Outdoor menu and then select the location of the town the party starts in.
Then load the town the party starts in. Select Set Starting Location from the Town menu, and t h e n
select the location in the town the party starts at .
For more details on editing/loading towns and outdoor sections, read the chapters on Editing t h e
Outdoors and Editing Towns.
gcmaxxon
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Hi,
Is this an example of set start location?
Quote:beginstate 12;
move_to_new_town(4, 12, 13);
break;
gcmaxxon
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Hi,
Is there a simple way to check out your new coding without having to go through the whole scenario just to see the results,
then having to go back and forth until you get it just right?
What I mean is there a way of just checking the new town out by it self and then later just attach it to the main scenario?
Sort of like a subroutine that is called from the main scenario and if ok as it is then left attached.
Thanks in advance for any help.
gcmaxxon
BTW, thanks for the cutscene advice.
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Hi,
Does anyone have any ideals about the coding for taking a NPC that is currently in my party, release that NPC and then have him go and talk to an other NPC? Since the new scenario I'm working on is based on a singleton, I need NPC's to do some of the work for me. BTW, another reason for the NPC's doing some of the work because my "Lone Wolf" character is starting out as a level one priest with just the opening cloths on his back.
Thanks in advance for any help.
gcmaxxon
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Hi,
Yes, you are correct. It is coding from "Castle Pudideum". I thought this was one (maybe the only way) way of displaying one of the party's name.
Can I use your "dlgstr" coding?
Thanks for the help.
gcmaxxon
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Hi,
Here is a piece of "for next" coding , Ops!, wrong language,
that I do not quite understand.
Quote:For example (i.e.) :
i = 0
while (char_ok(i) == 0)
{i = i + 1; }
...
append_char_name(i);
...
and just how is it displayed to the player?
Thanks before hand for any help.
gcmaxxon
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Hi,
I have a zip file "alint091.zip" which is 56.0 KB in size.
The zip contains 5 files: alint.exe, install.sh, uninstall.sh,and two "Rich Text Format" files: readme and commandline.
If you would like a copy of the zip file from me, just
email me at: "gcmaxon at verizon.net" with your
e-mail address and I'll forward a copy to you.
(I just hope it is "OK" to do something like this?, because the files are not mine.)
Besides which I don't have own a "Mac".
Oh well I guess you cannot have everything.
gcmaxxon
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Hi,
I'm confused:
Quote:te_ed_which_sheet = 504;te_ed_which_icon = 40;
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Hi,
Yes all the white appears to be there! I downloaded the file from your web site and converted it to a .bmp file. If you open it with a paint program you can then shrink the waterfall file and thereby get rid of the unusable white area.
Hope this helps.
gcmaxxon
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Hi,
There is a nice review in PC Gamer's Oct issue
concerning (and I quote "... and your 'pets' gain experience as they travel with you.")
Spiderweb's Geneforge III
ref : page 72 PC Gamer for Oct. 2005
Ckeck it out! Make sure "Spot" has plenty of food and water when you take him/her adventuring!
gcmaxxon
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Hi,
Still in development, my first scenario with about five towns, and one rather large outdoor section for now. A few dungeons and four main quests. Being designed for low level solo players.
Plan is to use this first scenario as a stepping stone for a series four parts. (I hope!)
gcmaxxon
Oh yes and it will have a map!
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Hi,
Quote:"From the Appendices"Thanks before hand.
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Hi,
I'm confused! (so what is new) I looked at the G1004 graphic file and "it_floor_which_sheet = 1004;
it_floor_which_icon = 0; " looks to me like a spear or pike.
I would try not using "it_ability_x" and it's associated "str" just to see if the problem is in this area.
Just trying to help.
gcmaxxon
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Hi,
Oops! It was all my fault. I did'nt have any text in the first line. I was able to find this out by
editing some else's X.bas file. What I was trying to do was to have the text centered on the screen because my intro pic is only 190 x 140.
Sorry for the trouble but I guess we all learned something.
Thanks again.
gcmaxxon
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Hi,
Both the pic and text are skipped but the rest of the scenario loads up OK!
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Hi,
I am having trouble with the intro picture and text showing up in a scenario that I'm working on.
The pic is less than 450 x 450 and I'm using a PC.
Any help or suggestions would help.
Thanks for any help before hand.
gcmaxon
BTW,
The scenario starts out using Warrior's Grove.
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No it was'nt, but I believe it was "Undead Valley". Just don't remember. Anyway it does'nt matter, I only brought it up as an example. What I realy like is a map so that you get some idea on how big the scenario may be.
gcmaxxon
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Hi,
I like to use the "Readme" hints if they are availiable but in most cases I use the Forums web's search engine for some clues. Most of the scenarios don't have "hints" but are linear enough and "make" or "lead" you down the garden path. But in most cases I find "save it", "try it"
and if it's "wrong" then go back and "retry it".
BTW
I once finished a scenario that asked for a code to be E-mailed showing a code as proof that I finished the game. Sad, but I never heard back.
gcmaxxon
Disapearing NPC
in Blades of Avernum Editor
Posted
Hi,
I have a NPC who disappears when I leave a town,
but reappears when I enter a new town.
Question: does the NPC need a separate graphics
sheet for a town and another sheet for the surface?
Thanks in advance for any help.
gcmaxxon