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Randy

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Posts posted by Randy

  1. On 8/27/2022 at 5:39 AM, Randomizer said:

    You need to read the two books found in the south and south west buildings for instructions to use the east building chest contents in an appropriate set of places.

     

    Welcome to Spiderweb Software. Please leave your sanity at the door. It will just confuse you trying to follow Jeff's insane logic. :)

    I disagree.  I've always thought that Jeff's logic was solid.  It may not always make sense on the surface, but, if you dig down, it all hangs together.

  2. I'm finding boxes in the spiral that, when I open them, are saying: "The box contains the broken fragments of a crystal.  There's also some ash and charred wood.  It looks like the crystal exploded inside the box."

     

    What I am wondering is if I did something (or failed to do something) which caused the crystals to explode.  I feel like there may have been a reward inside these boxes, but, through some action or inaction, I caused the crystals to explode before I got to the boxes.

     

    Or are they just put there to be a disappointment?

     

    Thanks for any enlightenment you can share!  :)

  3. It looks to me that there are at least six more hidden rooms below Thalants that I have not been able to find the switches for.  The "bumps" on the wall lines in the maps are usually a pretty good clue of where rooms are, but I have been able to find no switches for them.  I have been searching online for clues about this but I'm not finding any references to them in any walk-throughs or anything like that.

     

    I took a screenshot and indicated where the rooms look like they would be, but maybe we don't have a way to upload pics to these discussions?

     

    Anyway, thanks if you can help.

     

     

     

     

  4. On 10/17/2008 at 11:06 AM, bilbus said:

    I removed it by editing a file

     

    Find "z100Texodusdlg.txt"

     

    use notepad to open the file. Search for "Haskell's Potionworks"

     

    Replace the existing text

     

    begintalknode 8;

    state = -1;

    nextstate = -1;

    condition = 1;

    question = "special";

    text1 = "The sign says:";

    text2 = " Haskell's Potionworks";

     

    With this

     

    begintalknode 8;

    state = -1;

    nextstate = -1;

    condition = 1;

    question = "special";

    text1 = "The sign says:";

    text2 = " Haskell's Potionworks";

    code =

    sf(170,6,2);

    if (has_spec_item(4) > 0)

    set_spec_item(4,-1);

    if (has_spec_item(5) > 0)

    set_spec_item(5,-1);

    if (has_spec_item(6) > 0)

    set_spec_item(6,-1);

    set_spec_item(47,1);

    set_spec_item(47,1);

    set_spec_item(47,1);

    set_spec_item(47,1);

    set_spec_item(47,1);

    set_spec_item(47,1);

    set_spec_item(47,1);

    set_spec_item(3,-1);

    sf(47,17,1);

    if (has_spec_item(4) == 0)

    rs(5);

    else set_spec_item(4,-1);

     

     

    break;

     

     

    thats it

     

    what i did is copy the script file that is run when you complete all the gese tasks, to the script for the sign that is in front of the potion works in exodus.

     

    So after you save the script file, load your saved game, and goto exodus and read the sign in front of the potion works (top part of town.)

     

    You need to load a saved game to have it read the updated script file.

     

    this will remove the geas, and give you 6 keys.

     

    Take that gladwell!

     

    And nine years later, somebody used this and it worked.  Thanks, friend!

  5. Thanks, Randomizer.

     

    I haven't even landed on the island yet, so I'm not sure how I could have upset them so.  There are so many powerful creatures on every face of the island my characters are dying the moment we get off the boat.  I wondered if Shanker had a friend on another island that I killed or something.  It makes no sense that they should be mad before I've even arrived.

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