Lunar
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I enjoyed Escape from the Pit, and I want to try Crystal souls, but I have heard that melee and ranged are even less useful compared to magic in this game. I remembered during my play through on hard difficulty in the first game that my spear fighter was rather useless though-out the whole game, and even my dual-wielder started to be less useful towards the end game against some bosses. I have heard that melee got nerfed even more in Crystal Souls, maybe to the point where it's not even worth running anything other than a party of 4 mages. Is there any mods or balance patches in the works to alleviate this?
Also, are ranged weapons any better in this game? I didn't run an archer in Escape from the Pit because apparently they scaled less than other classes.
Edit: I just realized that I made a typo in the title...Opps.
I want to try Crystal Souls, but is it less balanced han Avernum 1?
in Avernum Trilogy (2011-2018 Remastered Versions)
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I managed to mod the ranged weapons and polearms a bit using the Remix mod as a reference. So far it is working well.