turbo64
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I wanted to ask Jeff Vogel a few questions. I don't know how often he browses this forum, but I'll give it shot:
- How did you get started in game development? What were your first programming languages?
- What was the process of writing 16 bit Windows games like Exile? What tools did you use and how difficult was it compared to writing newer games such as the Avernum remakes?
- What were your inspirations (if any) for the plot and the setting of Exile/Avernum?
- How financially successful were the original Exile/Avernum games and how did the old shareware model compare to today's methods of distribution of indie games such as Steam?
- What advice would you give to anyone starting out in programming and game development?
Thanks for your time.
- How did you get started in game development? What were your first programming languages?
Questions for Jeff
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Ah cool, thanks!