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SherlockTAS - MSW

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Unflappable Drayk

Unflappable Drayk (12/17)

  1. The editor has disappeared again. All links now appear dead. Does anyone still have a copy of Hawk's A4 Editor?😷
  2. I just found something that doesn't qualify as a bug technically, but is a bit of an annoyance. I fell into a quest trap that few seem to encounter. Apparently you are supposed to stumble across Fort Emerald before you find Fort Saffron. This leads you to get the Wyrmkin Tails quest from Beadle. Then eventually you are supposed to be allowed through the barriers and up into the areas that lead to the Wyrmkins and the Drake and its brood. It may seem simple, but things didn't go that way for me. I wasn't able to find Fort Emerald before I found Fort Saffron. So I figured I would come across the former eventually while exploring and went off on the jobs and quests for Fort Saffron. I get through the bandit hideout that led from the Fort Saffron jail, and eventually out into the valley where the Wyrmkins were. I naturally set about eradicating them thinking they were a pest. Then I came across Fort Emerald and had to dispel the barriers to get in, which I thought was a bit odd. I got the quest from Beadle and went out to find some thinking they would regenerate like everywhere else in the game. I discovered to my horror that the Wyrmkins were permanently gone. Being an avid "Game saver" as I am, I saved around the time I found Fort Emerald. I can't help but feel that three things SHOULD have been inserted in the game here. One, the Wyrmkins should have been made to regenerate like other animals in the game. Two, upon approaching the barriers at Fort Emerald, you should have come in contact with a guard or the person in charge in some way. Three, the valley shouldn't have been made accessible to Fort Emerald from the wrong end to begin with. Oh well. Nothing I can do now. It's just one job that will never be completed.
  3. Why has no one made any effort to rehost this in over 3 years?
  4. There is a book in the bandit fort above Fort Saffron. When you try to read it, it says that the dampness has blurred the words in the book and maybe someone could tell you how to read it. Is this a red herring or is there someone that can tell you how to actually read it?
  5. I noticed a room in the Southwest corner of Dharmon that has no entrance, but it shows up clearly using Far Sight. I can find no info about it anywhere though. It's past the man that tells you about the brooch, and past the living statue. Any clue what it is for?
  6. Does anyone have any idea if this ring is useful or not? I cannot figure out if it does any shielding at all. And I can find no descriptions for it online.
  7. In the first Avernum, does each person have to carry food or can one person carry enough for the whole party? I'm finding that the food takes up an unnecessary amount of space in the inventory.
  8. I think I've hit upon something. I used my right mouse button instead of the left out of curiosity and found that the characters started moving one step at a time instead of two. Not sure though if this works with anyone else's mouse.
  9. I have to ask because I just started playing the first Avernum game today. Is there some sort of way to slow down the character walking to one block at a time instead of two? I prefered the walking the way it was in the Exile Trillogy.
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