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Fredwin

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. I didn't know about a romance going into the game, but I picked up on it when there was a lot of 'blushing' in the dialogue, that was a dead giveaway.
  2. I really don't see how it's the same as the other companion quests, though. They each present you with a clearly defined choice like you stated. Dedrik's quest I happened to technically complete on my own. All because about 10 levels prior I was attacked while investigating after an NPC told me there was suspicious activiity going on there.
  3. I was glad to see Redbeard return from his premature shanking since he's such a cool character(Although less interesting this time around.). Duke Gryfyn, though, man. I was bummed out when I saw this d-bag was still sucking air. His betrayal is pretty uncalled for the first time around and storming back into throne room and taking the smug look off his face was a pretty fun time. Since killing him was optional in the first game, why keep him for the second if he never plays a part in the story? I don't really think his storyline merits continuance in the third game. I'd much prefered that this guy had stayed dead.
  4. This quest was terrible. On my playthrough I had already destroyed the entire Kva encampment way early on in the game. They threatened and goaded me into attacking them. The PC even makes a remark saying something like "I guess they were serious about not crossing that line.". That alone was grounds for a Hand of Avadon to tear that whole place up. So when I actually received the quest I was surprised to see there wasn't an option to tell the Shaman "Don't worry, I already killed those encroaching on your land." I thought to myself, either this quest is broken since I cleared that place out, or I have to go back there and trigger something. So upon going back I have to run through an entire area I already cleared out to find a monitor hiding upstairs. It was just not handled well at all and it gets played off like you butchered a village full of innocent women and children. How was there no dialogue option to tell Heart Callan "We tried to negotiate with Kva operating out of a suspicious outpost but were attacked for walking on land they didn't own."
  5. I thought it was handled fairly well. It's not a huge part of the game, but you technically have more dialogue with the scout than any other NPC except maybe Protus and Redbeard. I had agreed to help the scout but the scene that takes place right after that forced me to change my mind, wasn't having that at all.
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