DragonHighLord Posted June 20, 2008 Share Posted June 20, 2008 From what I gather, you need mechanics for (1)there are mines that require certain skill to disarm (2)the higher the skill, the fewer living tools (LT) that are used to open chest/door. From several posts that I have read, the going rate for Mechanics skill is about 10 (all skill with no gear, 15 with gear), but won't that still leave you ending the game with several LT? Could I get by with just enough mechanics skill to disarm the mines (use the 3 servile techs for the high mines in the fens of course), and then just end up with none or almost no LT, or will I still need 10 to do everything and a lower mechanics just won't be enough and I'll run out LT before I finish. What I am thinking, I would raise to just enough needed to disarm the mines in Ch1 (all skill with no gear) and then leave at that for the game and just use the 5+ gear to open all the chests/doors, so it would take a LT more than it would at 10... would I be shorting myself too much and end running out of LT or should that be good to get by with? Basically, has anybody tried with a low mechanics skill to see how far they got? And yes, I would like to disarm every mine and open everything cause I want the XP (and even though that is probably powergaming to some, there will be no backstabbing Thell this game, lol... although I will help then kill the 2 shapers in the bunkers, that sword and cloak are too awesome to resist) I hope this makes sense, lol... typing this right before I goto bed, so I can check it tomorrow night. Thanks ahead for all the help. Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 20, 2008 Share Posted June 20, 2008 Sure, getting to 10 mechanics as soon as possible will mean you have a lot of living tools left over by the end of the game, but it's still necessary if you want to go everywhere and do everything. Remember, living tools only help with locks, not traps, and some traps need a Mechanics skill of 12 or more (including equipment bonuses). You don't miss out on that much by having lower mechanics, but there are a few very nice items here and there, like the Girdle of Genius in the difficulty-12 trapped chest in Southforge Citadel. Quote Link to comment Share on other sites More sharing options...
Gandalf the Purple Posted June 20, 2008 Share Posted June 20, 2008 Usually I have a twelve in mechanics after leaving the first chapter, but that is probably overkill. At the beginning I tend to pump leadership and mechanics, ensuring that I have enough to do every thing in the game by the second chapter. Without items. Quote Link to comment Share on other sites More sharing options...
Randomizer Posted June 20, 2008 Share Posted June 20, 2008 There are a few places where you need to use a living tool regardless of your tool use. The Purity Workshop west of Dillame and the alarms in Burwood Province are the best examples. Having enough tool use early in the game means not having to buy living tools and getting items like that girdle of genius. Quote Link to comment Share on other sites More sharing options...
Gandalf the Purple Posted June 21, 2008 Share Posted June 21, 2008 Having the girdle of genuis in the first chapter is pretty awesome too. Quote Link to comment Share on other sites More sharing options...
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