DragonHighLord Posted June 13, 2008 Share Posted June 13, 2008 I asked about this in my original post but it got overlooked in the creation comparison discussion, lol... Thuryl stated this about having multiple points spent in shaping skills: Quote: Every point counts, but there are diminishing returns at high levels: above 10, you only get an extra level for every second rank in a shaping skill, and above 20 you only get an extra level for every third rank. I was wandering if this applied to other non shaping skills. Like melee/missile have a 5% to hit chance per each point,, does that stay the same so that at 20 points, you will have 100%. And with str/dex, do those effects diminish after 10 points as well. Quote Link to comment Share on other sites More sharing options...
Gandalf the Purple Posted June 13, 2008 Share Posted June 13, 2008 I don't really know, but on those games where I use an editor and max out, I never miss, so I guess it probably does say the same. Somewhere I heard somebody say that shaping was the only one with diminishing returns, but I have no proof that that is true. Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 14, 2008 Share Posted June 14, 2008 In Geneforge 4, it only applies to shaping skills. In Geneforge 1, it applied to just about every skill. Quote Link to comment Share on other sites More sharing options...
DragonHighLord Posted June 14, 2008 Author Share Posted June 14, 2008 ok, thanks for the info for further help though, if I have 20 melee, that gives me 100% chance to hit, would 21 melee give me 105%? Is there any point to go past 100%. Yet the description for STR says that it increases your chance to hit with melee weapons also(but not an actual %), does that mean that your chance to hit is the combined effort of the melee skill and STR, so if going past 100% is worthless (which I don't know about that), does that mean it's pointless to raise melee to near 20 if you also raise STR? Hope I was clear on asking this, wasn't sure how else to word it, lol Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 14, 2008 Share Posted June 14, 2008 It doesn't give you a 100% chance to hit; it gives you a 100% bonus to hit. There are also penalties to hit: for example, from your enemy's Dexterity score, or from being cursed. All those various bonuses and penalties are added together to give you your final chance to hit. In practice, though, it's not hard to get your main combat skills up to the point where you can hit almost everything 95% of the time, even on Torment. The main reason to keep raising those skills is to do more damage, not to hit more often. Quote Link to comment Share on other sites More sharing options...
DragonHighLord Posted June 16, 2008 Author Share Posted June 16, 2008 well that makes much more sense, thanks for the clarification Quote Link to comment Share on other sites More sharing options...
Velius Azuma Posted June 16, 2008 Share Posted June 16, 2008 Only the basic stats are worth investing. Intelligence takes my cupcake. Quote Link to comment Share on other sites More sharing options...
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