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Enough ammo to go around?


DragonHighLord
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In an effort to experiment (to see if I liked it), I made a servile focusing on missile skills. So I used the money cheat so I could buy unlimited javelins and I liked playing that way.. went thru almost all the demo using batons and javelins... so I think I would like to play this, I'll start a new game and never use any cheat, just have the stuff I find, and whatever money I would spend on spells use on ammo.. is there enough ammo to go around focusing on nothing but that or will I be disappointed about 1/2 way through when this ammo starts to run out?

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I haven't tried it in G4 yet, but in all the earlier games baton specialists can be great. You have to keep pumping Dex and Missiles, you have to spend your ammo wisely, and you have to move around in order to gun down your enemies one by one without getting swarmed. And you have to do without much in the way of non-missile abilities, because if you put enough points into anything else to make much difference in the late game, your missile weapons will stop making a difference. But the challenge of making it work out is a good way to revive your interest in a game you've played through a few times already. I had a lot of fun with a 'gunslinger' Guardian named Roland in G1 and G2, and Delicious Vlish reported that G3 was great, too.

 

Some of the game changes in G4 might work against thornflingers, though, so someone should report on this.

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Remind me how action points are being altered? I hope it's not to reduce the our ability to make multiple missile attacks? I prefer the ability to use throwing crystals more than once per turn, and the ability to drink a potion and then attack in the same round. Granted it doesn't make much sense, but it makes potions and crystals more attractive as last-resort tools.

 

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Before G4, you needed 5 AP to attack. If you had less than that, your turn would end. That meant missile specialists could just run a few steps and shoot each turn while melee monsters chased after them with no chance to get a hit in.

 

Dikiyoba.

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Yes, this makes it a lot harder to fight tough opponents as a thornflinger. But I think it could still be doable. The whole point of playing such a specialist is to pump your skills enough to make one-shot kills of most enemies, so if you can do this you can still thin out a pack gradually by careful positioning. The one you shot would always be able to reach you, but if it dies, the one behind it may be just out of melee closing distance. And for tougher enemies there are crystals, which with high missile skills do serious damage. So it might be okay. Interesting to try, anyway.

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