Hatchling Cockatrice Randomizer Posted December 6, 2006 Share Posted December 6, 2006 This is a quick list of the spells that any class should get during the game to be effective: Mental magic - daze, terror, essence shackles, strong daze, charm, mass madness Blessing magic - blessing, protection, essence shield, spine shield, mass energize (it's faster), steel skin, essence armor, elemental cloak Healing craft - minor healing, cure affliction, heal, major heal I think I've used these spells in every game and can get by without the other ones. This needs a maximum level of mental magic of 9, blessing magic of 8 (+4 from captain's shiv and boots), and healing craft of 7. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted December 6, 2006 Share Posted December 6, 2006 I can't believe mass madness is a necessity; I never cast it in g2/g3. Strong daze is adequate, surely. And I assume madness gems still exist? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted December 6, 2006 Share Posted December 6, 2006 A lot of the higher level creations in this game now resist strong daze or only stay dazed for a turn or two. Madness charms, dazes, and causes all kinds of panic. Face a SWARM of wingbolts with and without Mass Madness and then get back to me. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 7, 2006 Author Share Posted December 7, 2006 Another advantage to mass madness is that it automatically slows all shapers that are normally immune to mental effect spells. When facing 4 or more creations and a shaper type you are bound to gain a few new allies and weaken your opponents. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted March 3, 2007 Share Posted March 3, 2007 Well, I've now played the game and I still say mass madness is not necessary for all classes. My lifecrafter would laugh at the thought of needing high level spells like this. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Dark Mage Posted March 3, 2007 Share Posted March 3, 2007 Yes, I don't think neither that this spells are a must for every class. Mass madness as example requires just too much energy and essence, with the infiltrator works great, but a warrior could never use this!! Well he may, but it will be very difficult, maybe using items, but why don't using item that enhance combat skills in such case? Well blessing magic is always good, but not tall classes would like to use battle roar maybe, in fact I prefer mass energize instead of BR in most cases. I think that the spells that is necessary for every class is: INFERNO!!! Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Chilung Posted March 7, 2007 Share Posted March 7, 2007 I would add essence orbs and wrack to that list. Essence orbs because its useful for those that don't have a lot of magical attack power and its multi-target but not exceptionally draining, wrack because lowering an attackers resistences is exceptionally useful, particularly if you are a heavy non-physical attacker. Quote Link to comment Share on other sites More sharing options...
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