Rotghroth Rhapsody Retlaw May Posted September 10, 2006 Share Posted September 10, 2006 I'm not sure if anyone has dirrectly addressed this, but do people think that the melee system will be fixed in G4? And if it is how do you think it would/could be done? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted September 10, 2006 Share Posted September 10, 2006 How is it broken? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted September 10, 2006 Share Posted September 10, 2006 Not strong enough. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted September 10, 2006 Share Posted September 10, 2006 It was discussed quite a bit in these two threads. In my humble newbie opinion, the melee aspects of the game were greatly decreased. Then again, that still didn't stop me from having a Thahd with me till the end of the game. EDIT: Decided to link to two threads instead of one. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted September 10, 2006 Share Posted September 10, 2006 I haven't played the "Guardian" type, but melee is certainly viable. Especially alongside some of the new spells. I don't think it's been strengthened. Hard to tell when the endgame (or even middlegame) isn't done, though. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 11, 2006 Share Posted September 11, 2006 I haven't seen GF4 yet, but playing a melee guardian is different then the other types. Melee means getting the monsters stunned so you have time to close with them. Since most monsters that will really hurt you have ranged attacks you need to balance it out. Agents and missle guardians have great range attacks. Shapers depend upon their creations. Using battle shaping is the closest to melee guardians. In GF3 the changing of weapons in quick slots is now only 1 AP instead of 3 AP for getting something from the backpack. So switching between melee and missle weapons is easier. It increased the options. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted September 11, 2006 Share Posted September 11, 2006 Put two points in mental magic, get Daze, and problem solved. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk MagmaDragoon Posted September 11, 2006 Share Posted September 11, 2006 Melee underpowered? I don't think so. In GF3, on Tricky it wasn't so hard; and in GF2 the Parry Skill can be a good solution if your Meele isn't strong enough.. GF1 is still in progress, so I don't know. But hey, as Drake said, Daze can afford a big help. And Haste, of course. EDIT: Replaced "overpowered" with "underpowered". Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted September 11, 2006 Share Posted September 11, 2006 The problem is that melee is *underpowered*. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk MagmaDragoon Posted September 11, 2006 Share Posted September 11, 2006 Quote: Originally written by Drakefyre:The problem is that melee is *underpowered*. Yes, sorry, I made a mistake. EDIT: Previous post is corrected. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Hume Posted September 12, 2006 Share Posted September 12, 2006 Yes, melee is indeed broken in GF3. I know that a melee guardian can complete the game as easy, but melee is not only about the PC. In GF3, as in other games in GF series, melee means you have to spend action points to reach the one you want to attack and is more perilous than as a ranged attacker who stays in the rear. But what compensates for this? In GF1 and 2, melee does more damages inaddition to some minor hp bonuses melee attackers enjoy. In GF3, adding insult into injury, melee does a worse damage than ranged, which makes melee broken. How melee guardian is balanced(actually only when late in the game) in GF3 is another story. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted September 12, 2006 Share Posted September 12, 2006 Also, in GF2, the Parry skill was broken. If you put most of your skill points in parry, it would make you almost invulnerable. Besides, it's GF3 in which melee really took a hit. GF1 & 2 were fine. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted September 12, 2006 Share Posted September 12, 2006 When playing a melee Guardian in GF1 I always felt just one level behind of what I needed to be. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Phish Phlot Posted October 22, 2006 Share Posted October 22, 2006 as a gurdian ingf1 i always felt ahead. imade it to the great temple before i got to pentel. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Igor Posted October 22, 2006 Share Posted October 22, 2006 Quote: Originally written by Phish Phlot:as a gurdian ingf1 i always felt ahead. imade it to the great temple before i got to pentel. Wrong forum, thread necromancy, and illegibly typed. AND mostly off-topic (If I knew what the hell you were saying, I'd be sure you were off-topic) Sir, I'm afraid I'm going to have to ask you to leave the internet. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted October 22, 2006 Share Posted October 22, 2006 Quote: Originally written by Phish Phlot: (Modified for legibility)As a Guardian in GF1, I always felt ahead. I made it to the great temple before I got to Pentil. So it is somewhat on topic. Just not by much. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Andraste Posted October 22, 2006 Share Posted October 22, 2006 They still need to be banished from the internet. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted October 22, 2006 Share Posted October 22, 2006 Well that is not my job, nor my responsibility, nor my desicion. That's up to the moderators and the administrators. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 23, 2006 Share Posted October 23, 2006 Melee is better in GF4 than the earlier games. That said it also applies to the monsters attacking you. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug shadowss Posted October 23, 2006 Share Posted October 23, 2006 well i wouldn't say it is too underpowered because you would use AP to get to the monster, but once you are there and can attack it wouldn't be too hard to kill it, if you have good melee skills than it would take a few turns... Quote Link to comment Share on other sites More sharing options...
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