Ineffable Wingbolt Stillness Posted April 3, 2007 Share Posted April 3, 2007 Quote: Originally written by Dikiyoba: The fyora could only do 60-80 in (melee) damage per attack[/QB] That's an interesting experiment. I never understand why people speak so much about ranged creations melee attack. The only time I use melee is when the enemy is resistant to the specific type of attack. Am I missing something? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted April 3, 2007 Share Posted April 3, 2007 In this case, drakons have significant fire resistance, so the fyora's ranged attack against Salassar was practically nothing. Plus, fighting Salassar at close range keeps him from using his slowing ranged attack. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk DokEnkephalin Posted April 3, 2007 Share Posted April 3, 2007 Quote: Originally written by Drakefyre:Sneaking and stealthing are by far the most fun components of Geneforge. Heard that. A close second would be generating chaos in the form of explosions and dissent among attackers, which is another talent the Inf has more of than all others. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk DokEnkephalin Posted April 4, 2007 Share Posted April 4, 2007 I went through before with a solo inf, only using disposable creations for scouting. Now I'm trying with a shock trooper now, and though I'm finally getting the hang of it, I can't find anything to recommend about it. The creations die too easy, and they're not as efficient or versatile an expense of the essence as magic is. I'm relying far more on spores and pods and turning back to rejuvinate far more often than I did with the inf. Not nearly as efficient, not nearly as fun. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Morior Posted April 4, 2007 Share Posted April 4, 2007 Quote: Originally written by Sir Spiff:I find that suicide squads, while effective, get boring quick. What are you talking about? That's my favorite tactic! (Assuming run in and bash it doesn't work.) Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Sir Spiff Posted April 4, 2007 Share Posted April 4, 2007 I'm saying I don't enjoy the same things as you. What a novel concept. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk DokEnkephalin Posted April 6, 2007 Share Posted April 6, 2007 I just finished the playthrough with the shock trooper and it got a lot easier toward the endgame, even using a total of five canisters. I tanked her up on combat skills and concentrated on magic shaping, so she could use glakhs to draw fire, wingbolts to deliver it, and deal the physical damage herself. Fire creations may do a better job of pulling close combat, but I find more creatures that are resistant to melee are also resistant to fire, and vice versa, but more creatures that are resistant to magic or combat are more vulnerable to the other. Quote Link to comment Share on other sites More sharing options...
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