Hatchling Cockatrice Randomizer Posted December 24, 2006 Share Posted December 24, 2006 Did anyone else find the hidden room in the Boiling Mudpits? The control is a spore box behind a pillar in the northernmost passageway just east of the electrified field and north of the three mines, It opens a concealed door to a small room with a living tool, healing spores, and venom thorns. Edit - correct last item Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Synergy Posted December 24, 2006 Share Posted December 24, 2006 Whoa, nice find Random. I sure never caught that one. Now one wonders if there are any more such missed rooms. -S- Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted December 24, 2006 Share Posted December 24, 2006 And people complain about having to bump into walls in the earlier games. I prefer that to having to mouseover every pillar, by a longshot. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Emperor Tullegolar Posted December 24, 2006 Share Posted December 24, 2006 There's just something about the satisfying click that levers make. Secret doors you need to run into just aren't as... clicky. Besides, if you really like the old secret doors, Geneforge 4 has some of those, too... sort of. The ones you need to walk up to in order to notice. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted December 24, 2006 Share Posted December 24, 2006 I don't know ... the Exile III sound for discovering a secret door was pretty satisfying too. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted December 25, 2006 Share Posted December 25, 2006 That sound was the same as the normal door opening sound. Secret doors are satisfying, but to run into walls for 15 minutes with the stubborn belief that what you desperately need to find is behind one when the answer is actually elsewhere is pretty silly. Almost as silly as spending time in MMORPGs improving your lumberjacking skills. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted December 25, 2006 Share Posted December 25, 2006 It became habitual, though, and there were ways to tell where you needed to look and where you didn't. (This was not the case in BoE where designers put secret doors in bizarre places and nonsensical terrain habitually, but through E3 this was true.) You could do it in the course of a modified directional mash, as in 898989898. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 25, 2006 Author Share Posted December 25, 2006 I could usually guess in Exile and Avernum where a hidden room would lie by looking at the automap. Geneforge 4 is the first game where I'm really wondering how much I missed in previous characters. I checked back with an early beta to see that the room was there all along and I walked past the control at least 8 times. This game has more obscured bodies, chests, piles of sacks, and levers than any other game Jeff has made, Almost every run through I pick up another one. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted December 26, 2006 Share Posted December 26, 2006 Originally by Randomizer: Quote: I could usually guess in Exile and Avernum where a hidden room would lie by looking at the automap. And there was always the Magic Map/Far Sight spell if that failed. Maybe the real reason so many Shapers and rebels are insane is from all the times they can't find where a lever or their stash of loot is. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Igor Posted January 1, 2007 Share Posted January 1, 2007 Finding secret rooms in the Avernum series was not that difficult. All you had to do was check if the inside area of a building and the outside area matched up, and wall-bump around the perimeter of the unexplained extra room. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Emperor Tullegolar Posted January 2, 2007 Share Posted January 2, 2007 Too bad most of Avernum takes place in caves, thus forcing you to check every wall. Then there are the places that look like they'll have a secret but done. Was it Angel's Rest that had that annoying "pillar of rock" in the middle of it? I checked for secrets on that thing, like, five times. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Lennyhipp3 Posted January 6, 2007 Share Posted January 6, 2007 thanks! i missed that one too.. anyone else find hidden rooms such as this? LH Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Milu Posted January 11, 2007 Share Posted January 11, 2007 I hope there are more of those hidden rooms. At least there's a hidden corpse in Spirefield that I didn't notice the first time, behind some trees (or whatever they are). Quote Link to comment Share on other sites More sharing options...
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