Unflappable Drayk Zummi Posted June 12, 2007 Share Posted June 12, 2007 It's possible..well, with script editing it is.. I managed to make the Puresteel Soulblade a missile weapon..a Reaper Baton to be exact.. Since I'm nice I'll show the edited script: begindefineitem 83; import = 68; it_name = "Puresteel Soulblade"; it_graphic_coloradj = 64; it_level = 15; it_value = 5000; it_stats_to_affect 0 = 7; it_stats_addition 0 = 2; it_stats_to_affect 1 = 6; it_stats_addition 1 = 1; it_ability = 58; Note the "it_ability = 58;” it is a part of the "Reaper Baton" script which makes a “Reaper Baton” a "Reaper Baton"...Get the picture? Additionally, the "Puresteel Soulblade/Reaper Baton" hybrid has unlimited ammo..Yep, you read it right..UNLIMITED AMMO.. Also..the Bonuses the PSSB gives is still retained..so my wish of a Missile Weaon with Stat Bonus has come true..=) Also...the damage of the Reaper Baton is added to the damage of the PSSB...or so it seems... Other things I did: Made Limitless Charge Wands...=) Made a Melee Weapon do Wand things...also has limitless charge... (Bronze Shortsword which do Aura of Flames! So fun!) Add stats to weapon that does not give bonus stats.. Things I tried to do but failed: Armor that casts beneficial spells..or offensive spells.. Make an Uber-Crystal..a crystal which has all the Enhancements.. PS: Is there a script which handles the Enchanted Anvil? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 12, 2007 Share Posted June 12, 2007 My own guess is that the Anvil is hard coded into the program itself. I would have to read everything in the Data\Scripts folder to be sure of this though. Certainly there is no script that handles the Anvil alone. Quote Link to comment Share on other sites More sharing options...
Curious Artila Slowly Decaying Rotghroth Posted June 15, 2007 Share Posted June 15, 2007 how would i put an item into an area? im new to scripting Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted June 15, 2007 Share Posted June 15, 2007 You can't place an item into an area. The only way to add an item into the game is to edit the scripts so the item gets added directly to your inventory. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted June 15, 2007 Author Share Posted June 15, 2007 Quote: Originally written by Dikiyoba:You can't place an item into an area. The only way to add an item into the game is to edit the scripts so the item gets added directly to your inventory. Dikiyoba. Shoot..how do you do that? I did it one time but it was in an accident.. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Vempele Posted June 15, 2007 Share Posted June 15, 2007 reward_give(83,1); // one Puresteel Soulblade In a dialog. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Teh Ubar Pie Posted June 15, 2007 Share Posted June 15, 2007 Meh. Might as well turn this into a place to post scripts, ne? Some of my random stuffz: begindefinecreature 48; cr_name = "Shaper"; //cr_graphic_coloradj = 272; //cr_graphic_appearadj = 4; cr_graphic_template = 110; cr_max_health = 20; cr_max_energy = 40; //cr_max_essence = 60 //cr_regen_rate = 8; //cr_energy_regen_rate = 8; //cr_base_level = 5; //cr_walk_speed = 30; //cr_bonus_aps = 1; Replace the Lifecraft script-age with that, and you'll play as a shaper. begindefinecreature 244; // Servile, srs. // base for all War Trall imports import = 9; cr_name = "Servile"; cr_graphic_template = 130; cr_max_health = 400; cr_regen_rate = 20; cr_base_level = 32; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 100; cr_sound_when_slain = 127; cr_stain_when_slain = 0; cr_default_strategy = 1; cr_resistances 0 = 30; cr_resistances 2 = 40; cr_resistances 6 = 40; cr_resistances 7 = 60; cr_abil_num 0 = 0; // punch attack cr_abil_level 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 21; // rock cr_abil_level 1 = 2; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; Replace War Trall script with that to shape serviles. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Richardiscool Posted June 17, 2007 Share Posted June 17, 2007 Which ones are the lifecrafter script? and the war trall script called? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan La paix Posted June 18, 2007 Share Posted June 18, 2007 Why, when, and where did Richardiscool get banned? EDIT: Oh dear. I got it. Not good. Is it a permaban or just a warning ban? Anyway, I have a scripting question. Does anyone have a list of all the abilities and their numbers? i.e. reaper baton ability is 58 (in GF1) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 18, 2007 Share Posted June 18, 2007 Richardiscool got banned a few hours ago for posting that he would help people pirate Spiderweb games by giving them registry codes. Well that and topic necromancy. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan La paix Posted June 18, 2007 Share Posted June 18, 2007 Edit: Never mind! Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan AnarhIztok2511 Posted June 19, 2007 Share Posted June 19, 2007 Regarding abilities - a lot of them are pretty identifiable by their name and some even have the descriptions. And i believe it is just reward_give(38) without the ,1 part. And well done for the melle-turned-to-missle weapons - i always wondered why missle weapons don't have enchantments in Geneforge series. If they had, it'd be much more fun to use them. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted June 21, 2007 Author Share Posted June 21, 2007 Edit: Sorry Triple Posted.. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted June 21, 2007 Author Share Posted June 21, 2007 Edit: Sorry Triple Posted Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted June 21, 2007 Author Share Posted June 21, 2007 Abilities? Here's a list starting from Firebolt: 3 = Firebolt 4 = Searer 5 = Essence Orbs 7 = Diamond Spray 10 = Stun 13 = Terror (Monster Cast) 14 = Terror (PC Cast) 15 = Dominate 16 = Fyora Fire.. =) 17 = Ice Breath 18 = Ice Spray 19 = Ice Spray (Shaila Version) 20 = Javelin 21 = Flung Rock 22 = Stunning Rock 23 = Drayk/Drakon Fire 24 = Ur-Drakon Fire 25 = Disruption 50 = Thorn 52 = Venom Thorn 54 = Acid Thorn 56 = Submission Thorn 58 = Reapers 60 = Decaying Ray (Ray Damage+Poison) 62 = Charm Ray (Ray Damage+Charm) 64 = Slowing Mist (Ray Damage+Slow) 65 = Confusing Mist (Ray Damage+Curse) 80 = Poison Sting (Ray Damage+Poison) 81 = Poison Bite (Ray Damage+Poison) 82 = Icy Touch (Cold Damage+Slow) 83 = Rotting Touch (Melee Damage+Acid) 84 = Stunning Blow (Melee Damage+Stun) 85 = Radiate Energy (Stronger Stunning Blow) 86 = Confusing Touch (Damage+Curse) 87 = Terror Touch (Damage+Terror) 100 = War Blessing 101 = Elemental Cloak 110 = Speed 120 = Unlock 130 = Mass Restore 140 = Mass Energize 160 = Burning Spray 161 = Venomous Spray 162 = Acid Shower 164 = Aura of Flames 165 = Stunning Aura 166 = Kill 168 = Daze 170 = Strong Daze 172 = Mass Madness 190 = Light 191 = Charm 192 = Wrack 192 = Essence Shackles 195 = Lightning Aura 196 = Essence Lance 197 = Unbound Death Breath 198 = Unbound Fear Breath 200 = Heal 201 = Heal Self 202 = Heal Group 206 = Minor Heal 207 = Major Heal 210 = Cure Affliction 211 = Cure Self 212 = Cure Group 213 = Banish Affliction 214 = Aura of Cleansing 215 = Haste Other 216 = Haste Self 217 = Haste Group 220 = Restore Essence (VERY NICE.) 225 = Protection 226 = Shield Self 227 = Shield Group 230 = Bless Other 231 = Bless Self 232 = Bless Group 174 = Mental Barrier 178 = Essence Shield 180 = Essence Armor 182 = Steel Skin 183 = Spine Shield 184 = Augmentation 185 = Regeneration 186 = Battle Roar My my..that's many..anyways..you might find that I skipped at some points..either that I choose not to post it (Uselessness) or there's really no ability in that number.. A favor..how do you change Item Graphics? Edit: To put a certain ability to an object it_ability = (Insert Ability Number) Currently works only on Handheld Items. (Weapons and such.) Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 17, 2007 Share Posted August 17, 2007 hi guys since this truned into Random scripts, i have a question. I know ramza posted the ability list for weapons, but does anyone know the list for your stats? i only know Create Fyora, Luck, Firebolt, war blessing and minor heal Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 21, 2007 Share Posted August 21, 2007 How do you increase the create creation stats? I've figured out stats but that's it. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Xelgion Posted August 21, 2007 Share Posted August 21, 2007 um excuse me but is the hybrid a reaper baton WITH a PSSB like if ur at range with the enemy will it fire a reaper and if u are at melee will it be a PSSB? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Xaiya Posted August 21, 2007 Share Posted August 21, 2007 Quote: um excuse me but is the hybrid a reaper baton WITH a PSSB like if ur at range with the enemy will it fire a reaper and if u are at melee will it be a PSSB? I'm sorry, but I can't understand you. Could you not abbreviate and don't use u, r, or ur please? I am not trying to flame or anything, I just can't understand you. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 22, 2007 Share Posted August 22, 2007 I think PSSB means Puresteel SoulBlade, and he's basically asking how a SoulBlade with the reaper ability attacks. Also, can weapons/armor have a "create creation" stat bonus on them? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted August 22, 2007 Share Posted August 22, 2007 Originally by The Ratt: Quote: Also, can weapons/armor have a "create creation" stat bonus on them? Presumably yes to things like "+2 to battle shaping" or "+3 to creation endurance", but probably not to things like "+1 to create ornk". Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted August 22, 2007 Author Share Posted August 22, 2007 Ahem...the Reaper Hybrid is still a Reaper Baton except for the fact that is has more damage and has the stat bonus of the Puresteel Soulblade.. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 22, 2007 Share Posted August 22, 2007 Quote: Originally written by Lifecrafterandnoobeditor: i only know Create Fyora, Luck, Firebolt, war blessing and minor heal Hmmm, he made it sound like weapons/armor might be able to have the "create ornk +1" ability on them. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Lord Arcus Posted August 23, 2007 Share Posted August 23, 2007 Hello... Im new at the whole script editing and i was wondering if you could tell me how to do it? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted August 23, 2007 Share Posted August 23, 2007 Well what you do see, is you get a script, and you edit it. The scripts are in the folder Geneforge 4\Data\Scripts. Edit them with a text editor (make a backup copy first!). There's no official documentation of the script language for GF, but it's similar to the BoA script language and if you visit the Blades of Avernum editor forum, there you'll find links to various docs and tips on scripting. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 26, 2007 Share Posted August 26, 2007 sorry ratt, no ornks . i do have the complete (finally!) list for abillity from strength to luck to kill to battle roar to mas madness to mass restore to create eyebeast. anybody want? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 26, 2007 Share Posted August 26, 2007 here is the list, tell me if there is bugs Strength-0 Dexterity-1 Intelligence-2 Endurance-3 Melee-4 Missile-5 Quick Action-6 Parry-7 Battle Magic-9 Mental Magic-10 Blessing Magic-11 Spellcraft-12 Fire Shaping-15 Battle Shaping-16 Magic Shaping-17 Healing Craft-18 Leadership-20 Mechanics-21 Luck-22 Firebolt-40 Burning spray-41 Searer-42 Ice spray-43 Lighting aura-44 Essence orbs-45 Acid Shower-46 Kill-47 Essence Lances-48 Aura of flames-49 War blessing-60 Protection-61 Essence shield-62 Speed-63 Spine Shield-64 Mass Energize-65 Steel Shield-66 Essence armor-67 Elemental cloak-68 Battle roar-69 Daze-50 Mental Barrier-51 Wrack-52 Unlock-53 Terror-54 Dominate-55 Essence shackles-56 Strong daze-57 Charm-58 Mass Madness-59 Minor heal-70 Cure Affliction-71 Augmentation-72 Heal-73 Regeneration-74 Group heal-75 Banish Affliction-76 Major Heal-77 Aura of cleansing-78 Mass restore-79 Create Fyora 80 Create Roamer 81 Create Drayk- 82 Create Kyshakk- 83 Create Drakon- 84 Create Thahd- 85 Create Clawbug- 86 Create Battle Alpha- 87 Create Rotghroth- 89 Create War trall- 90 Create Artila- 91 Create Vlish- 92 Create Glaahk-93 Create Wingbolt- 94 Create Gazer- 95 Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 26, 2007 Share Posted August 26, 2007 oopsie, wrote my list wrong, there was a minor detail i overlooked, here mine is again Create Fyora 80 Create Roamer 81 Create Drayk- 82 Create Kyshakk- 83 Create Drakon- 84 Create Thahd- 85 Create Clawbug- 86 Create Battle Alpha- 87 Create Rotghroth- 88 Create War trall- 89 Create Artila- 90 Create Vlish- 91 Create Glaahk-92 Create Wingbolt- 93 Create Gazer- 94 P.S. FYI, if you increase your intelligence it does NOT increase your essence Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 26, 2007 Share Posted August 26, 2007 You forgot 200 = melee damage protection 201 = action points 202 = chance to hit (multiplied by 5) 203 = levels damage in combat 204 = hostile effect resistance 205 = energy resistance 206 = fire resistance 207 = poison resistance 208 = acid resistance 210 = mind effect resistance 211 = stun resistance 212 = cold resistance 213 = damage shield 214 = energy preservation 215 = stealth 216 = radiance (undead bane) 217 = vampiric touch please tell me if I have something wrong. -Ratt Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 27, 2007 Share Posted August 27, 2007 thanks ratt, now i gotta go get ALL the resistances in stuf... sigh..... this should take a year or 110 Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 27, 2007 Share Posted August 27, 2007 Wait, there's more? How do you know? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 27, 2007 Share Posted August 27, 2007 cuz i've checked lists and i've experimented. there's TONS. check out this link http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=get_topic;f=21;t=000086 Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 27, 2007 Share Posted August 27, 2007 Oh wow. Have fun with that. Wish you luck. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 27, 2007 Share Posted August 27, 2007 yeah. fun. that'll be fun. i now have to test it out on 1 by 1 on items now cuz i can't mass alter_stat it in a dlg. ARGH! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 27, 2007 Share Posted August 27, 2007 did you ever think about setting up as it_stats_to_affect 0 = x; it_stats_addition 0 = y; it_stats_to_affect 1 = x+1; it_stats_addition 1 = y; it_stats_to_affect 2 = x+2; it_stats_addition 2 = y; trying multiple stats at once? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 27, 2007 Share Posted August 27, 2007 good idea ratt, that would be smart, still working out them so good idea, we shuld make an editor Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 27, 2007 Share Posted August 27, 2007 How do you make an editor? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 27, 2007 Share Posted August 27, 2007 i dont reallly know, just know how to alter your stats, money and items Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted August 27, 2007 Share Posted August 27, 2007 Originally by The Ratt: Quote: How do you make an editor? Micawber has a script-based G4 editor hosted on his site that you can look at, or you can look at the ones for the earlier Geneforges (look for them in the forum header). Anything more complicated than that and you are on your own. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 27, 2007 Share Posted August 27, 2007 Are they the ones that change your stats at the beginning of the game, if you talk to the sign? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted August 27, 2007 Share Posted August 27, 2007 Yes, the editors do those sorts of things. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 27, 2007 Share Posted August 27, 2007 yeah, just have'nt got the talking part down QUITE yet as in, i have no idea how. New abils! Strong Blessing- 229 Stability- 228 Spines- 227 Speed- 226 Magic essence- 225 Curse Power- 224 Acid Infusion- 223 Cold Essence- 222 Fire essence- 221 Blessing- 220 Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 27, 2007 Share Posted August 27, 2007 Oh, nice, more for the list. Keep us updated. By the way are those item abils or stats? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 27, 2007 Share Posted August 27, 2007 it abils, i've done 220-49 and 100-129 and those are no-go's Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 28, 2007 Share Posted August 28, 2007 Actually I did some messing around and those are stats. For future reference when I stats they are set up as it_stats_to_affect = 220; it_stats_addition = x; item abilities are set up as it_ability = 58 Sorry if I sound mean, I just want to make sure everyone is on the same page. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 28, 2007 Share Posted August 28, 2007 i know, i just ssaid it wrong . Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 28, 2007 Share Posted August 28, 2007 Alright, that's fine. Have you figurred out how to make it so items can be enhanced multiple times? On the first item of each class (i.e. swords, cloaks, etc.) there is a line that says It_can_augment = 1; If you change the 1 to another number I think you can change how many times an item can be enhanced. Now you can give a puresteel soulblade a strong blessing and an acid infusion. Note: I have been too lazy to try and prove this so anyone is free to prove me wrong. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 28, 2007 Share Posted August 28, 2007 never tried that, i do knwo that you can give it multiple ability's like reapers and firebolt, but ones like those often cross Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted August 28, 2007 Share Posted August 28, 2007 What do you mean by cross? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lifecrafterandnoobeditor Posted August 28, 2007 Share Posted August 28, 2007 if you have reapers and firebolt, if u have reapers first, it wont use firebolt, only reapers, it won't combine the two, which would be supercool if u could combine them. like acid, fire, ice, magic, stun, slow, kill, aura oof flames all in the reaper baton would be super-cool, it would come out as like rainbow-colored and kill everyone Quote Link to comment Share on other sites More sharing options...
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