Rotghroth Rhapsody Retlaw May Posted February 18, 2007 Share Posted February 18, 2007 I was just thinking about any unbalances in G4 and was wondering if anyone thought there were some tweaks that should be introduced when G5 comes out. I, personally, think that slowing hits that happen automatically with each hit are a bit on the unbalanced side. I know that there weren't really any neccessary foes you had to kill that were overlypowerful in this aspect, but I am biased against it having just run a no magic no nothing character. It got rediculas when the Ur-Drakons were hitting me 10 times in a row without me getting a single AP. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Walter Posted February 18, 2007 Share Posted February 18, 2007 Well there is one unbalanced thing in your favor early in the game: cryoas. It is possible to make one extremely early, and with their inherent level bonus, they will be much more powerful than anything else you can make at that point. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 18, 2007 Share Posted February 18, 2007 Creations are relatively unbalancing since you can wander into areas where reinforcements are created like Western Morass and just let them fight while you get to explore. Jeff thought he had created impossible areas that were meant to keep Rebel players from getting through them. He hadn't counted on the tactics of players like Delicious Vlish. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Dark Mage Posted February 18, 2007 Share Posted February 18, 2007 Hey when picking the character classes, does the strong and weak traits really matter and have a real effect or they are just different setting like in Avernum? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted February 18, 2007 Share Posted February 18, 2007 There was a debate a little while ago that talked about the classes. If I recall correctly, Shaping skill bonuses quit after the tenth skill point. With the right items, you can apparently shape any creation without ever investing a single point into the skill set. The two best classes: Servile or Lifecrafter. Why? Neither class has a real weakness. Serviles get the most HP out of any class, are just as skilled in melee as a Warrior, and, unlike the Warrior, are proficient with spells. On the other hand, the Lifecrafter gets a huge essence bonus. You can essentially pump him full of defensive skills to offset his low HP and let an army of creations do the fighting. The rest of the classes have some sort of weakness. I'm not sure what effect this will have on your enjoyment unless you are powergaming. Edit: To directly answer your question, every time you invest in a skill two times, the cost goes up one skill point. Though this wont make a big difference at first, it eventually adds up. Characters strong in something will have a lower cost early game. For example: The Warrior is strong in fighting skills. His base cost for melee weapons is 1. The Lifecrafter is weak in fighting skills. His base cost for melee weapons is around 4 or 5. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt I_am_a_Minotaur Posted February 18, 2007 Share Posted February 18, 2007 The Warrior is far to weak. It has no strengths, and many weaknesses. Another class always manages to outmatch it. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted February 19, 2007 Share Posted February 19, 2007 The "Charged" creations are too weak. Nalyd noticed only slight improvements from the ordinary creations, and their accelerated deaths came too soon to be worth it. Maybe change them so the degeneration happens slower, or so they only last one area. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted February 19, 2007 Share Posted February 19, 2007 You can extend a Charged creation's life dramatically with the spell Regeneration. Works like a charm. Though I do think Charged creations should be more powerful, and more worth their essence expenditure. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Dark Mage Posted February 19, 2007 Share Posted February 19, 2007 What? It's possible to make charged creations? If so I haven't seen anything of that yet Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Walter Posted February 19, 2007 Share Posted February 19, 2007 Charged (and unstable, which amounts to the same thing) creations are the advanced forms (need 3 skill in the creation) of some of the creations. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted February 19, 2007 Share Posted February 19, 2007 But they aren't worth it. Quote Link to comment Share on other sites More sharing options...
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