Tenderfoot Thahd SlothMan Posted November 6, 2008 Share Posted November 6, 2008 I believe I inquired about this some time ago, and the response was that its possible, and it might be included in a future update. That was a few years ago now, and I'm still dying for a way to change the old 9x9 playfield size to something a bit more accommodating for bigger resolutions and monitors. Is it hard to change in the source code? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted November 6, 2008 Share Posted November 6, 2008 I remember the first inquiry about this. I think I might have added it to the suggestion list, but I can't really remember. Personally, I don't think it's a good idea. It change gameplay in subtle ways. I don't know how hard it would be to implement. The main thing, though, is that no-one's actually working on the source code right now (as far as I know), except for Ormus who is just doing bug fixes and stuff on the Windows version. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt DesertPlah Posted November 6, 2008 Share Posted November 6, 2008 We need Matt Boeh! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted November 6, 2008 Share Posted November 6, 2008 A change like this might well break scenarios that make assumptions about how far the player can see; I know there are a lot of BoA cutscenes that would be ruined by such a thing so I'm guessing there would be similar problems in BoE. Also, if you make the playing visible area much larger than the party's line-of-sight limit, you'll get to see a whole lot of blackness that won't really be very useful. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt DesertPlah Posted November 6, 2008 Share Posted November 6, 2008 I think it'd be worth it, as an option, anyway. Line of sight limits usually aren't an issue. While we're talking about more stuff to add to the wish list, let's do the effect limit higher. Right now we're limited to 50 barrels, webs, forcefields, anythings. That's silly. Fix it. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted November 6, 2008 Share Posted November 6, 2008 Just make each terrain space have an optional bit field which contains flags for whether each of the possible fields exists on that space. Though, you might want to handle crates and barrels a little differently to prevent a single space from holding both. (That might be on the wish list already...) Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted November 6, 2008 Share Posted November 6, 2008 It would probably be under that one about raising/removing all the limits. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted November 6, 2008 Share Posted November 6, 2008 No, actually I don't think it would be. This is a different case from those. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt DesertPlah Posted November 6, 2008 Share Posted November 6, 2008 It's a limit of 50 per town. I just didn't want it forgotten. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd SlothMan Posted November 14, 2008 Author Share Posted November 14, 2008 Oh I'm not saying it should to be implemented in the distributed code, I just want to be able to play with an extended playfield size for my own experimental/development reasons. If Ormus could show me what to edit to make it 12x12 or something? Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ormus Posted November 14, 2008 Share Posted November 14, 2008 Originally Posted By: SlothMan If Ormus could show me what to edit to make it 12x12 or something? Playfield is painted over image stored in TERSCRN.BMP which is loaded into global variable named "terrain_screen_gworld". If you want to change size of the playfield you can start with going through the code and analyzing all functions in which terrain_screen_gworld is used. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd SlothMan Posted November 29, 2008 Author Share Posted November 29, 2008 Thanks a lot, I'll check it out. Quote Link to comment Share on other sites More sharing options...
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