Articulate Vlish bilbus Posted October 17, 2008 Share Posted October 17, 2008 I removed it by editing a file Find "z100Texodusdlg.txt" use notepad to open the file. Search for "Haskell's Potionworks" Replace the existing text begintalknode 8; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "The sign says:"; text2 = " Haskell's Potionworks"; With this begintalknode 8; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "The sign says:"; text2 = " Haskell's Potionworks"; code = sf(170,6,2); if (has_spec_item(4) > 0) set_spec_item(4,-1); if (has_spec_item(5) > 0) set_spec_item(5,-1); if (has_spec_item(6) > 0) set_spec_item(6,-1); set_spec_item(47,1); set_spec_item(47,1); set_spec_item(47,1); set_spec_item(47,1); set_spec_item(47,1); set_spec_item(47,1); set_spec_item(47,1); set_spec_item(3,-1); sf(47,17,1); if (has_spec_item(4) == 0) rs(5); else set_spec_item(4,-1); break; thats it what i did is copy the script file that is run when you complete all the gese tasks, to the script for the sign that is in front of the potion works in exodus. So after you save the script file, load your saved game, and goto exodus and read the sign in front of the potion works (top part of town.) You need to load a saved game to have it read the updated script file. this will remove the geas, and give you 6 keys. Take that gladwell! Randy 1 Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted October 17, 2008 Share Posted October 17, 2008 As I understand it, to remove the geas itself, you only need to do this: sf(170,6,0); set_spec_item(3,-1); Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted October 18, 2008 Share Posted October 18, 2008 How to get enough keys to get all Gladwell's prizedoors open? I'm sure "few" would like to get all those things. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 18, 2008 Share Posted October 18, 2008 You can't. There are six doors and only five keys. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted October 18, 2008 Share Posted October 18, 2008 Originally Posted By: Thuryl You can't. There are six doors and only five keys. Oh well. It doesn't matter to me but some won't like that. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish bilbus Posted October 18, 2008 Author Share Posted October 18, 2008 if you read sign you will get 6 keys now, and can open all the doors. I only chose the sign, because its next to the gate that i was locked out of in exedus. Yes set_spec_item(3,-1); is all you need the other stuff just gives you the keys. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted October 18, 2008 Share Posted October 18, 2008 Originally Posted By: bilbus if you read sign you will get 6 keys now, and can open all the doors. Nice. Many will love to rob Gladwell after killing him. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted October 21, 2008 Share Posted October 21, 2008 Is any other way to remove gear? As say Shanker - other entrance to his fortress? And how to picklock door with 90 level of difficulty ?? with what level of tool use? and what function ToolUse * X = DoorDifficult? thanx Ps i know, very bad speak english... : ) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 21, 2008 Share Posted October 21, 2008 The right way to remove Gladwell's geas is to smash the crystal in the back area of Gladwell's Keep. But you can't enter the back area of Gladwell's Keep until after the Azure Gallery. If a door has a difficulty of 90, it's impossible to unlock without using a key or cheating. Your tool use has to be at least equal to the door's difficulty to unlock it. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted October 21, 2008 Share Posted October 21, 2008 Thanks! Tool use = 90 ??? So second question. There are nephilims village, and after i done their testing i left i testing dungeon artifcts. nephilims says, that i can't take them. May be exist some way to take them?? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 21, 2008 Share Posted October 21, 2008 Not without cheating. You can't go back into the testing dungeon after you've finished it, and the powerful Ceremonial weapons will disappear from your inventory when you leave. There's a trick to let you keep the Ceremonial items: put them all on one character, then make sure that character dies. If he's dead when you leave, the items won't be taken. After you bring him back to life, you have to make sure you never go back to the nephil village or the items will be taken away from you. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted October 21, 2008 Share Posted October 21, 2008 Thanks, friend!! Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Feo Takahari Posted October 22, 2008 Share Posted October 22, 2008 This is in the walkthroughs, actually. Get one of your characters knocked unconscious, and you (probably) will get to keep any ceremonial items they had on them. If you already killed everything down in that area, and you completed the quest to kill the murderer who's staying with the Fang Clan, you're probably out of luck. (Summoned monsters don't turn hostile when attacked, they just display an error message. Believe me, I've tried to get them to knock me out.) Edit: beaten to the punch. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted October 22, 2008 Share Posted October 22, 2008 There is a cheating way to take the items by giving them to a character that gets killed off. At which point, you may as well use the cheat codes or modify scripts anyway. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted October 28, 2008 Share Posted October 28, 2008 Hi again! Where i can buy anama ring (like in exile 3). Or any other way? They do not want to initiate me in anama members, because a was "touched by dark magic". I need to steal their papers : ) Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted October 28, 2008 Share Posted October 28, 2008 An so... i have some letters, adressed to anama church. But no one not take them from me. Now i step into vahnatai lands... They still in my bag. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 28, 2008 Share Posted October 28, 2008 You can't join the Anama if you took Gladwell's geas. By the time you get it removed you probably stole their scrolls so they will be hostile. The letters were supposed to be given to Mickleburg in Ahoronia. If you stole the Anama Scrolls it's too late to deliver them. You can steal the Anama Scrolls without joining, but it's harder. You have to sneak around to find them. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted October 28, 2008 Share Posted October 28, 2008 Thanks... Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted November 3, 2008 Share Posted November 3, 2008 Solutaker's pit - i killed him. But i can't get to room closed by portculis and skeletal warriors - they are endless! i kill them but they appears again and again! What i must to do?? And this hints on walls - for what? blackchasm outpost - downstairs, where a war teleported in start of game, there are boiling copper - i try to open it, but password required. Where i can get it? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 3, 2008 Share Posted November 3, 2008 Soultaker's Pit requires you to do enough damage to your possessed character for Soultaker to appear. Keep healing your characters. Ignore the skeletal warriors until after killing Soultaker. The hints on the walls refer to the lighted pillars beyond that gate that opens when you finally kill Soultaker. The Blackchasm Outpost password is part of a quest from the Incantor upstairs. At this point you don't get any experience for doing it since this is a beginning game quest. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted November 3, 2008 Share Posted November 3, 2008 But I killed it. I take treasure from central "island". Gates Are Closed! And two endless warriors defend it. (It is a gate of a room in dark green undead town. before door on a floor two green runes. Right?) Soultaker was located downstairs. thnx Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 3, 2008 Share Posted November 3, 2008 you need to light up those orbs in soultaker's pit and light those at right color (as those hints say). Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted November 6, 2008 Share Posted November 6, 2008 Gates Are Closed! I can't get inside! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 6, 2008 Share Posted November 6, 2008 Which gates? Can you upload a screenshot? Are you sure that you actually killed the Soultaker, and not the Spectral Slith or something? If you killed the Soultaker, the skeletons shouldn't still be appearing. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted November 6, 2008 Share Posted November 6, 2008 I killed all creatures in dungeon, except 2 endless skeleton guards. Soultaker was guarded by to guards and liked to cast death spell (or like). With first opportunity i upload screenshot. BTW in blackchasm outpost there are two guards before closed gates to west, sign something about "mayors permission required". And to west entrance to city Barga (i think). Can i open it? PS I can't nevermind: May be you know - WHY Exile was renamed to Avernum??? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 6, 2008 Share Posted November 6, 2008 You can't get into Bargha. And Exile was renamed when the games were remade as Avernum, because otherwise how would you tell the original games apart from the remakes? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 6, 2008 Share Posted November 6, 2008 Originally Posted By: Ethermind I killed all creatures in dungeon, except 2 endless skeleton guards. Soultaker was guarded by to guards and liked to cast death spell (or like). With first opportunity i upload screenshot. Master of Pit liked wee bit too much on death spell not Soultaker. I think you have missed some key/switch at dungeon. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 6, 2008 Share Posted November 6, 2008 Yeah, the "endless" skeletons aren't endless, and if they keep respawning you probably haven't really killed the Soultaker. Notice how a party member gets charmed every few rounds while you're in that room? You're not supposed to uncharm them: you're supposed to attack them. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ethermind Posted November 7, 2008 Share Posted November 7, 2008 Oh sht! I thought that master of pit was soultaker... Very sad, because dungeon is clean except that room... Any way, i killed dorikas. : ( Strange game. dorikas "fortress" was not stronger that outpost... last map can be named "dorikas house", but not _lands_. i disappointed... in avernum 5 ever was none of surface maps... The intriguing "exile's" beginning, the disappointing end... waiting for av six. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 7, 2008 Share Posted November 7, 2008 Most of Dorikas's army was at surface causing harm, at his fortress had only minimum army and his closest allies. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Artemis79 Posted October 14, 2017 Share Posted October 14, 2017 I did this but now the quest to give Anama scrolls and assuming solbergs files quest won't work. How do I fix this without starting over? Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Randy Posted November 15, 2017 Share Posted November 15, 2017 On 10/17/2008 at 11:06 AM, bilbus said: I removed it by editing a file Find "z100Texodusdlg.txt" use notepad to open the file. Search for "Haskell's Potionworks" Replace the existing text begintalknode 8; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "The sign says:"; text2 = " Haskell's Potionworks"; With this begintalknode 8; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "The sign says:"; text2 = " Haskell's Potionworks"; code = sf(170,6,2); if (has_spec_item(4) > 0) set_spec_item(4,-1); if (has_spec_item(5) > 0) set_spec_item(5,-1); if (has_spec_item(6) > 0) set_spec_item(6,-1); set_spec_item(47,1); set_spec_item(47,1); set_spec_item(47,1); set_spec_item(47,1); set_spec_item(47,1); set_spec_item(47,1); set_spec_item(47,1); set_spec_item(3,-1); sf(47,17,1); if (has_spec_item(4) == 0) rs(5); else set_spec_item(4,-1); break; thats it what i did is copy the script file that is run when you complete all the gese tasks, to the script for the sign that is in front of the potion works in exodus. So after you save the script file, load your saved game, and goto exodus and read the sign in front of the potion works (top part of town.) You need to load a saved game to have it read the updated script file. this will remove the geas, and give you 6 keys. Take that gladwell! And nine years later, somebody used this and it worked. Thanks, friend! Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora ImNotDeadYet Posted August 29, 2019 Share Posted August 29, 2019 Old thread, I know ... Anama Prayer Scrolls is special item number 20. If you gave your copy to Gladwell and really need another copy later, edit a script as suggested above, and add the following line to one of the "code" areas: set_spec_item(20,1); It will give you a copy of the scrolls. I edited "z100Texodusdlg.txt" for example, and added the line under the code area where you ask the guy to teach you magic. Quote Link to comment Share on other sites More sharing options...
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